That's all I have to say about the mechanics, but you should add people to the boat when you increase fisherman, when you upgrade hull and cargo, the ship should visibly change, even if just minor, and when upgrading speed, you change the size of the motor, and if you added effects like waves, the size and shape of them would change with the shape of the boat and how fast it goes. All of these are just suggestions and ideas moving forward, but good luck to you, and all-in-all, had a lot of fun playing, well done.
Totally agree, atm I just add a dinky little fishing rod you can't even see. I've always been a big fan of visual upgrades and arpgs tend to disappoint me when all that happens is a spell gets its damage upgraded. I did want to focus on core mechanics for this version but a future version will definitely shoot for these effects.
pretty good game, well done. The only critiques I have is that the leveling should do more (give money, select a buff for free, etc.) and that I think there should be more rewards for collection, like increasing range even more, giving an extra damage boost depending upon the number of fisherman on a single fish (boost damage of each fisherman by 5% for each fisherman on a single fish). Also, the red lines were difficult to get used to sometimes fish would suddenly go from white line to off, and others would go red first, even if they were all the same distance from the boat and you had the same amount of range.
Totally agree, atm I just add a dinky little fishing rod you can't even see. I've always been a big fan of visual upgrades and arpgs tend to disappoint me when all that happens is a spell gets its damage upgraded. I did want to focus on core mechanics for this version but a future version will definitely shoot for these effects.