Using Sorceress with a 0.74 atk speed weapon. any proc from my passives seem to slow me down to about 1 attack every 2 seconds for the duration of the proc
Switching between planets isn't working for me, regardless of keys.
I'd like an option to hide tooltip (even better if "show tooltip if mouse-over + [key] pressed) and an option to hide the floating text that shows money gained from vessels. Both options are only in hope to reduce the small lag spikes I have on my computers every 15 seconds or so.
Autocast offensive skills (like Warrior's Strike) should only cast when there is a monster to attack. More often than not, mine is being cast while the monster is dead, and will be off cooldown only when the next monster is also dead.
When you cast an attack skill when there is no monster, it gets queued and will activate against the next monster. Meaning to say, it will be cast the moment the next monster appears. Try it out.
April 22, 7:45am, lots of lag. each action takes between 2 and 4 seconds to resolve, which wasn't the case before where they were between instant and 1 second delay.
Lanceknightmare: Trial and error. Live and learn. Since there is no cookie-cutter way to build, experimenting is part of the fun of this game ! (at least for me)
since last patch (1/19/19), spider is kinda insane in terms of attack speed. see image in link for proof (look at its attack gauge) : http://imgur.com/TsuG2JW
With skill cost reduction at 52, it took about 5K stars to get 2x crit chance to 105, which seems way lower than before patch. Also, 105% crit chance ? Is that normal ?
crit chances can go beyond 100 to help against enemy crit chance resist, which isn't very high initially but can still cause trouble for crit-based builds after enough stages, so the crit chances were made unlimited. (you can expect roughly 100 crit resist by stage 200, making 100% chances into 50%)
Orangatuan : Until you get a decent amount of stars and gold to start with, I found that Swordsman and Mage are the better classes to progress. Focusing on attack speed / cast speed + cooldown respectively worked well for me. Early on, flurry x3 and cast x5 were also better than flat damage, although now for melee I tend to focus more on critical strikes.
Some number displayed are wrong in the skill trees. It only seem to affect skill that have increments of 0.1 and only when it reaches *.8 - *.9 .
The increments seems to be 8 --> 9 --> 9 --> 10.
sorry makna, it's all local saves... i'm working on getting a server! I'll let you know when that happens!