I've been playing this game for a while now but I still haven't figured out what those shields under the health are supposed to mean. They fit in the same place as the status effects but are they supposed to mean the status effect is blocked ?
The new charges required for magic seems to hurt casting a lot. Basically, it takes twice as long to cast but the cooldown remains the same, adding to the lowering of damage output.
That's an overkill mechanic to let high level players speed through the early stages. It was a bit overpowered yesterday but should be more reasonable now
Medical Team seems to be displaying one less than the actual number of crew members affected. I have 25, but it displays 24. This is confirmed by the fact that when I removed all "24" from the facility, I end up with 25 crew members idle.
I'm stuck on Ciolaclite, it keep saying I don't have enough idle workers to start the 14-men mission, even if I put 100 workers on idle. (by the way, I think it's a silly limitation, as is the max of 999 science points)
Should be fixed in the latest version, maximum workers per mission is now 75, this was the text for the number 114 wrapping back around to just display 14. If you could try the latest version that would be brilliant :)
Ever since the introduction of french translation, my game keeps defaulting to french, disregarding the language I set in the game. ex : set to english. go to stats. hit cancel. game back in french.
My browser is set to french but that shouldn't decide to language of the game.
picking up chest kinda breaks the flow of the game. I didn't pay attention to screen while fighting to come to it waiting for me pick up the chest, doing nothing, for who knows how long....
I believe that the pause for picking up chests auto times out after a few minutes (5 min, perhaps), but I will make sure. It is certainly the design intention to never have the game just stop playing, but always to start again.
Hi makna! Does this happen everytime you play the game, even with a refresh? Please feel free to private message me any additional details that may help us track down this issue.
Loading is bugged. Seems like it will go up to at least 198% cave created. Sometimes the game will also start before the cave is rendered / keyboard inputs are getting recorded so I "lose" the game before I can even do anything
sorry about that... i thought I had it corrected, for the time being you can wait until the loading screen has been removed before pressing any keys and he will stay put.
If you toggle 2x animation speed while a monster is moving, the monster will keep walking in a straight line beyond the screen and the only option left will be to leave the game since the monster's movement becomes infinite.
New York completed in 1:15 or under – It's sort of like a baker's dozen.
I'm trying to earn this badge for te best of 2008 challenge but I can't seem to find the track....
That's an overkill mechanic to let high level players speed through the early stages. It was a bit overpowered yesterday but should be more reasonable now