Heh. Nice touch with including Kant's 'Helping a Dying Man' clause in the endgame ensemble. Shame it wasn't actually used in the final debate; it would have fit well. I have to admit that the idea of Socrates Prime (as Jones put it) playing God in regards to the Jones' lives struck me as being a little... off... and if his aim was to essentially dupe sharp-minded Ariadne into being the realm's newest budding philosopher via the wager (accepting Socrates J as collateral damage), he'd definitely become quite devious over the years. But, putting aside the somewhat contrived entry and plot in the Intelligible Realm, I enjoyed learning about the different philosophical approaches to morality. Whilst a structurally and mechanically inferior PW emulation, it still stood up as decent and enjoyable.
At first, I wasn't biting; the game was a bit too easy and the difficulty curve was shallow. I was almost hooked. Alas, the game ended right when things were beginning to get interesting. It definitely feels unfinished, but it has potential for more.
I'd basically advise just leveling up the bats and passive upgrades - other than maybe the bat-gang the other critter upgrades are nearly useless because of the low frequency at which you'll hit any ground propellants. I bought the first kicker upgrade but on reflection would have just upgraded the initial one and saved for the last one. The intermediate kickers just aren't that great for what you pay.
Those triple-spawning ebonfireball demons make baby Jesus cry. :( The rest of the game, however, is good! Although, I think the ledge handling can be a little inconsistent at times.
That moment when you realise you've spent hours grinding away at exceedingly menial minigames and you can't do the last level because your duck doesn't jump. WHAT ABOUT ALL THAT TRAINING? F that. 1/5. (HOW does this game have 3.6/5? O_O)
This is a little too easy, isn't it? I'd finished the game with the Dual Teagles (because the concept of paying for ammo always makes me feel a little stingy...) and all the passive stuff maxed and I don't think I ever really broke a sweat. The wave pacing's a little... pedestrian, too. Oh well.
I appreciated the challenge of the brilliant awards (level 20 was particularly tight!). I think quite a few levels were top-heavy in that they were difficult to start out, but became fairly easy once everything that needed to be cut down was dealt with. I think this is probably the only major design flaw that could be evaluated, otherwise, I quite liked this one, more than the original, because the difficulty was based on more than cheap ninjas. Which are still a bit cheap but more manageable here. Oh, and I don't think the amazons were so bad...
The last wave of the last level was long, and I have no problem with that, but the strategy needed did not change one iota throughout. That's what made it tedious. I appreciate the relatively quick leveling up (some games are far too grindy on this account) but do find it odd that you can max out pretty much every tree quite fast! The Ice Trap and Pit Trap were the only things I hadn't maxed out by the time I got my Hard badge. I'd also have liked a bit more depth and a slightly longer game, but I did like the graphical style.
Has the definition of 'free' changed without me knowing? Having to buy 100 and 200 rubies to unlock the last action bar slots does NOT count as 'free'. It's just one example of how this game is far too forceful and in your face in trying to get you to spend money and buy rubies.
I enjoyed the game. However, the 'secret path' to the treasure chamber was open before I did the bonus rooms. Imagine my surprise when being told that completing the final bonus room opened that 'secret path'. Otherwise, it must be quite hard making the levels, and the object placement memory is a very nice touch, so well done.
Buying the final cooling upgrade allows access to the diamonds and it only takes virtually one batch of those to buy everything you don't have by then. The game sometimes blocks purchase of already owned upgrades, and sometimes doesn't. I'm not sure why. It started out good, but it felt like the coder couldn't be bothered to properly finish the game and did a rush job after putting in the lab and the COre. Plenty of potential though!