The protection values don't appear to work when they're bonuses, such as gloves "of protection" will only have their inherent protection value. This needs to be fixed, especially since an achievement rides on it.
Good game, but highly unbalanced. Play as the first flying thing you unlock until you get birdman tribe leader, then use that for levels. For bosses, use the monk master's "C" ability and you can often kill dragons before they hit the ground.
"A lot of people see this as a ripoff, well I don't see it that way." It looks and plays not only exactly like Fallout 1, but like the specific radscorpion nest in Fallout 1. You use the same layout, the same action point system, the same names for items (stimpack,) the same stats...you remind me of the Flight of the Conchords "Doggy Bounce" episode. "You think that's bad? Or you think that's normal? You think it's normal, do you? So...you're normal?"
Not terrible. To improve, maybe split it up into levels of increasing difficulty, variation of enemies (not just one and boss,) don't allow the player to travel offscreen, and definitely a back button for the instructions.
Unfunny political commentary game made quickly to capitalize on topical content. Don't waste a minute of your time on this, because the programmer likely didn't either.
Would have been a lot better if there was a point system or limited lives. As it stands, there is no point to the game - after all, it needs an ending, possibly with an explanation of "Movember" at the end.
Good game overall, but winning the game isn't very satisfying. I was at least hoping for a picture of the hero and daughter. At first I honestly thought the game simply reset until I saw my game stats. A slightly more elaborate ending would improve the game.