Enjoyed the game (campaign and survivor). A few modifications I'd suggest is for the campaign to allow the player to proceed to the next point of interest (talk to someone, open the door using the key card etc) without needing to kill every dinosaur / bandit in sight. For the survival, past wave 25 there are 1000+ dinosaurs per wave. Enable a less redundant way to purchase weapon ammo (e.g. the chimera shotgun ammo option is 2 shells for 4$). Lastly, again for the survival, sometimes the friendly soldiers tend to drift away from the hero and in a couple cases go completely off map (they still shoot from the distance but it's not possible to cover-fire or to see how many they are alive. And on that note, it would be good to know that there is a 5-max cap on friendly soldiers. Just my two cents.
Loved the game, can't wait for the continuation.
There might be a bug with the "search the pile of junk" thing. Failed it 3 times in a row with a "Extremely high" probability of success. Also, the snowmen in the entrance of the snow area (3xlvl 5's) is much higher to beat than that.
For the people who struggled finishing the game (like me) :
1. Move cautiously. Firing into one zombie will make it charge you along with any nearby ones. Preemptive firing into an unexplored room will also result in a number of nearby zombies come at you. Make sure no other zombies are attacking you before moving forward to another room.
2. Use a cleared room as retreat to it when facing a swarm of zombies. More often than not you will bump into another group while running for your life retreating.
3. Upgrade on damage x2, HP x1, Ammo x1, Fire Rate x2 and movement x1 as priorities . I didn't find't piercing shots that much helpful (at least for rifle). Make sure to have at least movement +1 by stage 10 to avoid spitter shots.
4. Luck is a minor factor. Sometimes you will fire at one zombie only to get greeted by 95% of the zombies on that level. Hug them and try again.
Game doesn't seem to unlock any other weapon (besides rifle) after multiple runs. Does it unlock additional weapons after stage 15? Also, accumulating souls doesn't seem to do anything. Is it just for score? I've noticed that the character seems to get stuck a bit when moving near walls. Other than that, it's a cool little game.
Hey, thanks for the feedback! Glad you enjoyed it. The next update will include reworked AI for survival and a higher cap for allies. :-)