Collision boxes for clocks, anticlocks and those rotating things that kill you seem weird. I slide on a wall and the things are in the tile in the row below/above/left/right but I still collide with them
@BItch_Stewie that's what the save Button is for, you know. The one in the bottom left, which you get instructed specifically to use when reading the "How to Play" section.
Update 3: Ok, so it seems to only trigger when the power of the stick increases, which is after 34, 67 and 100 levels. Question now is, is that intended or should the Max Health increase separately?
Update: The Instructions state I get a rounded down 1% stat bonus per Level. My Stick is Level 32, so that would be 9*1.32 = 11.88 => 11 instead of 9 Max Health. But it still says 9. Now the question is which is the case:
a) Is this intended, and only the items whose base stats are high enough to actually have a stat increase every level cause one to happen.
b) Is this a display Bug, i.e. the 11 Max Health are there, but the Stick still shows 9? (Might wanna change it to actual number with base value in brackets behind it)
c) Is this a Bug that causes the value to not go up when it should?
@ezuli yes, it literally says so in the 0.3.0 update notes. "Breeding higher tier clover with lower tier will now produce a random clover of the lower tier"
@5ekki I am at the same point. I have not unlocked all museum slots and I am at >15000 science/s. Please stick to the truth. Still, waiting for those 4.56e8 science is going to be painful...
I forgot :V