Also, the Bigger! upgrade seems to do nothing to the size of my bullets. It did for like 2 seconds at the beginning of one level, but then they became small again.
I'd like to see the gameplay in a square arena because when things come at me from the top or bottom, I have less time to react. It's making level 21 a matter of waiting for the RNG to make all those push/pull-immune browns come from the side.
I wish there was a way to connect pieces and move them as a group. On the ladybug one, I got most of the puzzle assembled, but one square to the right... -_-
Me: "Here. This is a slingshot. Use it to shoot the enemy from a distance."
Slingshot guy: "What mean 'shoot'? Me club enemy with slingshot."
Me: "No, just... Argh!" (later) You, giant-sword-wielding guys! Make sure that you all gang up on the enemies. Get right up front, and you all hit them at the same time."
GSW guy: "That is a terrible idea. We will queue up. It is tradition."
The settings screen (pause menu) freeze has been fixed. I'm currently trying to replicate the second case you describe and hopefully will have a fix up shortly! Regardless, just give your browser a refresh and have a go, if you want to still!
I really enjoyed this game. One suggestion I'd make is to let us pan around using arrow keys/WASD or being able to zoom out to see what the terrain looks like.
Enjoyable music, great game. Would like to be able to view achievements without losing my current game, and a level select might be nice for casual play.
The ingame space is pretty tight - normaly there is some mochi-stuff above the stones, but i disabled them on kongregate, but i agree, getting the possibility to check the achievements ingame would be nice (will think about it).
Concerning the level select, this would undermine the highscore system a bit. Because the higher the level the higher your "base-score" per stone -- and there are achievements for reaching specific levels. It could be possible the allow a player to get "back" to his max-level he had reached before. Need to sleep/think about that too :)
I'll look into it! :)