How come there's no restart button for when I make a mistake? Actually, nvm, I guess that makes sense because when a real assassin makes a mistake it could prove to be lethal. I.E. just let the guard that caught me shoot me dead to restart.
This game does a very good job of showing the ruthless calculus of war. All those soldiers that you just deployed to the frontlines, their lives are now expendable. Need to make room for a trench? No problem! Just kick one unit out so they can go forth to be ripped to shreds by German bullets and artillery. In war, the precious life of a soldier is in his/her commander's hands, and their lives are nothing more than a means to an end.
Why is raiding other players' compounds even an option in this game? The result for a successful raid is having the victim restart from square one, and I like to think that I don't want that happening to me, so I won't do that to other players. At the maximum, victims should only lose resources. The higher the lvl, the more resources lost.
I swear, man, having my 3-year-old cousin sitting on my lap and letting her take control of the mouse while I carefully guide her hand through the notes= best bonding moment ever!
I think it's kinda unrealistic that in zombie games like these you'll find these military-grade weapons like the M4A1 and the UMP-45. But I mean with the Army overrun and their supplies scattered everywhere, it wouldn't be that hard to find these weapons. I just think it would be more realistic if the player was able to scavenge more civilian guns like the Ruger 10/22, AR-15, or Marlin 336 (one of my most favorite firearms). It would make more sense if the devs didn't include these in the game, because they might have to ask those corporations for permission to use their products in a video game, which would be considered advertising, and would cost $.
One thing that is game could really use is sneak attack critical hits. I can't tell you how many times I've entered a room and found Zed facing my opposite direction. So, basically, you could crouch using S and then use a melee weapon for a sneak critical hit. This would definitely help with survival, and would make crouching rather useful in this game, because I, so far, haven't discovered any benefits from it (yet).