For the people constantly saying the game is broken, yes there is an issue with Unity it seems. I've gone around to several other Unity games that I play and some of them don't load while others do. Seems to be a pretty random glitch but patience is a virtue, as they say. Now to continue on the topic of patience, this is for the people that are complaining about the grind around the 2100 area. This is an IDLE game, its not a game you're meant to sit and play constantly. You turn it on, upgrade what you can or reset for more angel investors and get yourself back up to where you were and wait. If it was easy to get all your businesses up to the max amount needed for the achievements then the game wouldn't be as popular as it is and everyone's suggestions to make the game easier would diminish the game as a whole.
This is an idle game, complaining that the game isn't playing itself better is just a waste of time.
Perhaps you could implement the ability to enchant low grade items as well or maybe have a bulk sell option for large quantities of items, like you do with ores but with forged items.
another issue i see is that when upgrading a mine the gather time lowers, however the actual payout time remains the same. even with a couple refreshes of the page, to see if it was an error on my end, the countdown is still at 2 minutes
The game is far too slow of a start, the first mine, the sand mine, should have an upgrade of 1000 itself. This lets the player get the 4 initial miners then a quick mine upgrade that will increase the profit. This first mine upgrade, as it is, really does feel like it takes an afternoon to get.
The game really does need an update and soon before it becomes forgotten, its not bad at all but its very easy to get all the upgrades and a scout ship within an hour. I would suggest using an incremental update system, adding in things is smaller batches instead of working on one large update to the game. It would keep people somewhat interested in the game instead of leaving the players waiting for a month or longer.
One thing to add would be a counter telling the player how many clicks the ultimate click bonus button has used, maybe in the stats section right under the clicks bought counter. Would help the player keep track of how many more clicks they need to buy before they can get another upgrade without clicking on the button randomly.
I found this game rather fun, with the twisted nature of the story adding to its fun. I did find the game a tad glitchy at times, with the double boost nearly killing me several times, but that didn't take too much away from it. Difficulty and an extended version of the game would be nice, as it did become very easy as you leveled up. I especially enjoyed how the story reminded me of the movie Event Horizon, probably the most disturbing sci-fi horror I've ever watched. In all, a very good game and I would like to see a longer and more in depth version of it later on.