Pretty one for level 1 (not the fastest, but not too bad considering the path the atoms take)
m,10,12,180,2,cdou;m,6,14,270,1,cuod;m,8,14,270,2,odcu;m,4,12,0,1,oucd;m,3,11,0,1,oucd;m,11,11,180,2,cdou;m,9,13,270,2,odcu;m,5,13,270,1,cuod;m,9,8,90,1,clor;m,3,10,270,1,cuod;m,11,10,270,1,odcu;m,5,8,180,1,olcr;m,13,7,180,1,cuod;m,1,7,0,2,odcu;m,4,9,270,1,cuod;m,10,9,270,2,odcu;m,8,6,0,1,clor;m,6,6,270,1,olcr;
Every time I get to a capital city there is a kind of unit that kills me with just one strike. Even if I'm level 48!! with 100 dexterity and 53 constitution. I shouldn't be that easy to kill
In fact I found level 11 to be way harder than level 10. That one I did right away.
I would like more levels and the chance to skip those levels already passed.
I think that the game doesn't detect all the shots 'cause some targets have left the screen alive even when I've shot them at least once.
I'll suggest adding a minimun delay between shots (and a fill up bar to show it)
Also, if possible, consider the place where the targets have been shot. You should award extra points if the shot is in the middle.
Hello Chanbs. It easy to get a 5 digits score.... You just have to cheat. I don't think that you can pass 10k (ok, maybe 11k) without cheating. My best score is 8200 or so.
I agree with DMFox. If the enemy is going to spend 75% of his time on the left side, it's a good idea to be able to shoot leftwards. Also the speed should be higher. It's difficult to avoid the cactus' shots.
Finally, if the background can hurt you you should say that on the tutorial and also make it less "back"ground.
When does this game end? I've bought the best chariot, won every single game... I don't know when it is supposed to stop.
Otherwise, the enemy is rather stupid, following the ball around instead of planning. If you get close to the goal and just touch it when it passes by you get a lot of goals.
I agree with Karasu. The graphics are ok, but the way of beating it has been known for centuries. It's the "bridges of Konigsberg" problem, solved by Euler in 1736 (Thanks Wikipedia!)
The rules aren't clear enough. Why is the computer playing 2 or 3 cards at a time? Why are 2's and 3's away from the other cards of the suit? We just can't play it. Otherwise, I like cardgames.
The high score is wrong. Instead of considering the "lowest score" it considers the highest score to be better. Thus 102 over par is better than 5 under par.
Other than more levels I can give you some ideas: a) The ship shouldn't slow down if you stop pressing "up". There is no friction in space. b) The ship should enter its goal at a particular angle. It shouldn't be able to cross the door if it's not in front of it. c) It would be a good idea to add planets. Then gravity would make driving more difficult.
I think I've found a bug. When the cage traps a villager, the cursor can't get lower than the cage's level until you summon another cage. (Maybe someone has already pointed that, but 69 pages of comments is a lot to read)
I agree that there are far too many flyers. I seldom buy dexers. They're quite useful for ground units but half of the time they're just waiting.
Also a "dismiss" button would be nice. Even if you don't get back any money. Or a "don't-shoot-this-round button" for specific mages.
Good game
The characters need a more powerful weapon. The lowliest enemy needs far too many hits to be brought down, so the screens get soon filled with enemies unless you get power-ups quickly.
How does "defense" work? I tried with two different characters and both were killed with a single hit (losing all power-ups).