The "odd one out" could have also been 9 (not a power of 2)
The one with the interest is also a little misleading. If you get some money each month, then you should get a slightly larger amount of interest each month.
Not only are these cute and fun, but they actually make some sense. You can figure out what to do based on the materials around you. Unlike other "escape"-type games where random clicking might result in a key in some weird corner or something, I like how this one flows together.
I like the game, but here are a couple of changes I'd like to see.
1. Make the rules clear about being able to click the dice to take less than what the scraps of paper show.
2. When there is one "final round" maybe both players should have a turn--at least take into account who went first so that nobody gets an extra turn over the other.
3. Be able to click somewhere on my scoresheet to check out his scoresheet (rather than just the total score near the top).
I love it! I teach math and have my students read Flatland. I'll use this game when teaching it.
One suggestion: Maybe after you enter a correct answer you can have it flow up through the 1D view kinda like you did with the T in the example just to see how it matches