In the temple/meditation parts, If you let go of the thing, collecting zen stops. It would make more sense if you can only collect the points when you're not dragging the thing around.
I like the game!
Our original design is to guide our players to drag the "self" to avoid the distractions as if a mindfulness process. But it is a very interesting idea mart1jn. Thanks for your comment!
I like it for the most part. With a game like this that leans so much on tight an responsive controls the lag every couple of seconds is very frustrating
Not bad at all. You've made some very interesting levels. The hit detections is a bit akward, giving me an unfair feeling sometimes. The presentation, including the name, is pretty bad though. Overall well done!
I like the simple controls. I cannot figure out how to use the the retry/next level/menu with keystrokes only. and reaching for my mouse after every try is getting annoying. The arrows indicating the way seem to be unnecessary on later levels.
I like the graphics
Hi, thanks for the comment! You can replay the level after crashing by pressing enter. but only if you don't press any other arrows after crash. Sorry, I know how annoying it is to reach for the mouse all the time. I will try to improve this with the next update as soon as possible. The game is played a lot more smoothly on android/iOS devices and you don't have to reach for the mouse there :) the whole interface was designed for mobile touch devices and as such may not be the best fit for a computer screen :( glad you like it though. cheers!
Our original design is to guide our players to drag the "self" to avoid the distractions as if a mindfulness process. But it is a very interesting idea mart1jn. Thanks for your comment!