Awesome game, great learning curve and really really challenging final levels. Would have loved an alternative control though, spacebar or something, because my mouse can be a bit dodgy sometimes. Managed to bet the game with 709 deaths, I swear I had under 200 before level 55.
Congratulations! You just won the Now With 33% Less Slices Badge and 30 points!
Finally, after pulling a ridiculous trick on lvl 12 :D
That hard badge was HARD!
Finally got EXACTLY 350m when I was forced to jump into the opposing wall spikes due to the laser being right behind me. Would have been pissed if it had been 349 tho...
Congratulations! You just won the Necronomiconquerer Badge and 60 points!
nearly went insane (REALLY insane, not in-game :P) with challenge 15, others werent that tough
Oh, so it really is possible to get that S, eh? :)
Sounds kinda tough though, with the actual creator of the game having to try 3 days to get it. But I still haven't quit trying, I think if i can master the ladder-to-ladder jump while avoiding celing spikes, I might have a good chance at it.
Got my first deathless run on normal difficulty (finally) :D
The time still was way too high, 10:34, although i probably lost 10-15 seconds in the room with the turrets because it was updated, and probably can pull it down some more with the boss battle, so 10 minutes is realistic for me.
Now, if only i could do it without hitting those spikes... thats getting annoying...
Still, guess 234 points isn't half bad considering it was on normal :)
sorry, by 'lives' i meant the green HP box things.
And yes, it won't make a lot of difference, but 1 HP lost or gained here or there might be just what separates a perfect game and an epic failure. Just think about that...
It is OK as it is, and I love the game, with or without the improvements, but it might have been a lot easier for the ppl who got the S earlier than the ones who got it now.
P.S I have tried for the S the whole day, and still don't have it. Will keep trying, but you better have something good for the ppl who get the S :P
I think you should change the S requirements indeed... The two changed rooms don't only take time, they also (might) take lives. And with the difficulty of the game, my guess is, most of the ppl who have the S by now, have finished with one or two lives left. Now, with the added spikes and stuff, those two lives could be gone, making them have an extra death, giving them less points, not giving them the S. See my point?
good job, i like the change, a lot more challenging now, although now i gotta work even harder to get that S :P
BTW, if you're looking for easy rooms, then somehow i just can't get enough challenge out of room 26 (although the 'move from one door to another' might be too complicated to some of the ppl who complain about the game :P )
P.S WOOHOO just got an A rank :D
Looks like theres also a change in roon #25, MUCH more challenging now, that new and improved ladder jump cost me my first life of the run (was kinda hoping to go without deaths) :(