So I thought it was a vaguely interesting game with some witty lore to back it up. Then I found some of the title text. The game is much more compelling now.
For those who don't want to click to upgrade their stats, you can click and hold the stat you want to upgrade to continually assign points to it. This does not work in the shop though.
Amongst the other problems in the game, I am genuinely curious to know why we have the option to "Quit to Menu", as well as "Quit Game", the latter of which appears to have no function, nor would it make sense in a browser game. Also, the inclusion of an "Exit Game" option on the main menu of a browser game is equally baffling.
Sorry, that's just a technical limitation. It's on the list of things to fix. But yeah, you have unlimited copies of achievement cards! As soon as you use one, another one takes its place. :D [-fex]
Some of the larger hats cover up the stat gains of the hats in the upper row. Could the stats be made visible when moused over/selected, or could the stats possibly be moved to the side instead?
This was an entertaining momentary distraction. I like the soundtrack in the background. My only suggestion is that the new wave button should remove the wave completed screen so it's not obstructing the view of the new wave.
I'm not fond of "art" games as a whole, but I do appreciate that you have told an actual story with such subtlety. In fact, I really wish more games would have this kind of "Show, don't tell" attitude because the results can be quite striking when executed properly, (as this game has been).
Sorry, that's just a technical limitation. It's on the list of things to fix. But yeah, you have unlimited copies of achievement cards! As soon as you use one, another one takes its place. :D [-fex]