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Massey08's Comments

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bit Dungeon

Play bit Dungeon

Nov. 14, 2012

Rating: -3

minimum damage of enemies appears to rise by the floor number/3 (i.e. floor 99 minimum damage = 33)

bit Dungeon

Play bit Dungeon

Nov. 14, 2012

Rating: -2

It would also be nice if you could add a chat room for this game so the users could discuss different strategies, items, etc. - this would be especially helpful for people who are new to the game.

bit Dungeon

Play bit Dungeon

Nov. 14, 2012

Rating: 0

Stat bonus pickups are found at every dead end, and very occasionally in other areas, but this is rare. The shop is found only at dead ends. Crit adds 5 armor, health adds 5 armor, and damage adds 5 health. Essentially you only need to alternate health and crit to stay balanced, however if you are full crit build, then you can use health to fortify yourself even further, gaining double in armor. + to keep comment alive

bit Dungeon

Play bit Dungeon

Nov. 14, 2012

Rating: 0

Base weapon stats (crit%/cleave%/chop%/proc% & damage vs crit compared to sword of same level): Blades - 15/0/0/0 crit 2x damage x1 (i.e. 10 damage 20 crit) Spears - 11/0/0/0 damage 2/3, crit x1.3 (i.e. 6 damage 13 crit) Daggers - 7/0/0/0 & 1/2 damage, x2 crit (i.e. 5 damage 20 crit) (I wish daggers had more crit, its the main choice for thieves and allows more agility...) Swords - 3/10/0/0 damage x1, crit x 1 (i.e. 10 damage 10 crit) Axes - 3/0/10/0 damage x2, 2/3 crit, (i.e. 20 damage 6 crit) Hammers - 3/0/0/10 damage x 2, 2/3 crit (i.e. see axes) Prefix/suffix: Dragon/black/king(rings)/heavy - adds damage Swift/leaf(rings)/light - adds crit Sharp/barbed - adds crit chance Magical/divine - adds proc chance Decapitator - adds chop chance There are others, but this is what I've got off the top of my head. + to keep comment alive, ignore last comment, had to edit this one, damage on hammers and axes were wrong

bit Dungeon

Play bit Dungeon

Nov. 14, 2012

Rating: -3

Base weapon stats (crit%/cleave%/chop%/proc% & damage vs crit compared to sword of same level): Blades - 15/0/0/0 crit 2x damage x1 (i.e. 10 damage 20 crit) Spears - 11/0/0/0 damage 2/3, crit x1.3 (i.e. 6 damage 13 crit) Daggers - 7/0/0/0 & 1/2 damage, x2 crit (i.e. 5 damage 20 crit) (I wish daggers had more crit, its the main choice for thieves and allows more agility...) Swords - 3/10/0/0 damage x1, crit x 1 (i.e. 10 damage 10 crit) Axes - 3/0/10/0 damage x1.3, 2/3 crit, (i.e. 13 damage 6 crit) Hammers - 3/0/0/10 damage x 1.3, 2/3 crit (i.e. see axes) Prefix/suffix: Dragon/black/king(rings)/heavy - adds damage Swift/leaf(rings)/light - adds crit Sharp/barbed - adds crit chance Magical/divine - adds proc chance Decapitator - adds chop chance There are others, but this is what I've got off the top of my head. + to keep comment alive

bit Dungeon

Play bit Dungeon

Nov. 08, 2012

Rating: 0

I still don't have the dark sword, but I have no need for it, I have a level 5 sword but it has 14 lifesteal, with 26 damage, 17 extra damage, 51 critical... seems good for survivability... I did 2/3 stats on damage, and 1/3 on critical, making critical half of my damage value, but critical is x3 crit value, so it is helpful when I do a crit... if you were to dump all points into damage, crits would be less effective than your regular damage.

My Pet Protector 3

Play My Pet Protector 3

Aug. 26, 2012

Rating: 11

Skill Mechanics: Construction skill/16 = % reduction in building costs; Zeal/25 = % piety gain increase; Nobility skill/25 = % prestige gain increase; Mercantile/25 = % gold increase from selling items; Learning/200 = skill gain increase (max +5); relaxation/~40 = % increase in stress reduction; Scavenging is probably scavenging/25 = % increase in loot rarity, but there is no way to verify this. Melee/magic/armor use are pitted against the enemies stats, so it is hard to verify hit % increase. All other skills not listed are ambiguous, and elude me. + to inform others and keep this comment alive.

My Pet Protector 3

Play My Pet Protector 3

Aug. 26, 2012

Rating: 0

Skill Mechanics: Construction skill/16 = % reduction in building costs; Zeal/25 = % piety gain increase; Nobility skill/25 = % prestige gain increase; Mercantile/25 = % gold increase from selling items; Scavenging is probably scavenging/25 = % increase in loot rarity, but there is no way to verify this. + to inform others and keep this comment alive.

My Pet Protector 3

Play My Pet Protector 3

Aug. 25, 2012

Rating: -1

This game would be more entertaining if you could explore every 2 weeks after clearing a dungeon to have it repopulated with loot and enemies. + if you agree.

My Pet Protector 3

Play My Pet Protector 3

Aug. 23, 2012

Rating: 0

@ kaltzor, I've maxed almost all stats in less than the time it took to complete the game, as for jobs however, that is a different story... haha, only like 4 or 5 useful ones, get high scavenging and train, then get the sword of pure luck, and then demolish everything, and gain high piety/prestige from the swords bonuses

Just typing words , in the chat box .

Play Just typing words , in the chat box .

Aug. 12, 2012

Rating: 3

I don't see a point. This isn't a game. These are instructions on how to use the chat function that kongregate has already implemented. Claiming that this is part of your game is taking credit for kongreate's work.

The Legend of the Golden Robot

Play The Legend of the Golden Robot

Aug. 09, 2012

Rating: 2

Sorry let me clarify. The shove game is easier when he's drunk and you're sober IRL.... but it's even easier when YOU'RE drunk IRL to get 100's and 50's lols.

The Legend of the Golden Robot

Play The Legend of the Golden Robot

Aug. 09, 2012

Rating: 3

Wow. The shove game is easier when you're drunk.

My Pet Protector 3

Play My Pet Protector 3

Aug. 08, 2012

Rating: 2

6) Train advanced combat or magics until you have at least 150 of resist magic/armor use/melee or magic. 7) explore early dungeons to gather cash. 8) reduce stress on alchemy. 9) max mercantile at 600 10) train more, buy materials with prestige, unlock higher caps for armor use/resist magic/ combat skills. 11) train until you have around 600 of armor use/resist magic/combat skills. 12) go to a dungeon that has 4 red skulls, equip sword of pure luck after you find it, and complete all the dungeons you skipped, and all proceeding dungeons. (if you need more weeks, you gain prestige from completing dungeons/building, so buy potions/blessings of youth)

My Pet Protector 3

Play My Pet Protector 3

Aug. 08, 2012

Rating: 2

How to get over 200,000 life points by the end (LEGIT). 1) Sweep until 500 exploration. 2) explore until you have costal getaway + 139 material + home decor (Rest at costal getaway to get high scavenging) 3) use material to buy manequin at home decor to reduce stress from table setting. 4) Max construction at 600 cap to get money and reduce costs of building. 5) Unlock mechanical training or combat literature at academy.

My Pet Protector 3

Play My Pet Protector 3

Aug. 08, 2012

Rating: 0

Ok, so I've decided that almost everyone on the leaderboard has probably cheated. I'm pretty sure I optimized skill points/wealth/ect. before "facing judgement" and I only ended with around 270000 life points, so I'm assuming max is approximately 300,000. I may have skimmed a few weeks away, but even still, 1,000,000 life points just isn't feasible.

My Pet Protector 3

Play My Pet Protector 3

Aug. 06, 2012

Rating: 1

I've completed the game with the tier 1 title (not going to spoil it for you) but IDK how ppl cleared 35 dungeons when there are fewer dungeons than that...

Sands of the Coliseum

Play Sands of the Coliseum

Jul. 01, 2012

Rating: 3

Too many complaints about the shop, if you want a new item list just press refresh on your browser O.o dunno why this was such a problem for everyone to grasp.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 30, 2012

Rating: 0

I'm thinking, after level 45... i will probably crossclass to try to get dex on the skill tree, then maybe progress to increase crit chance... ^^ that will be a mean gladiator...

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 30, 2012

Rating: 0

Well, i mean, when you have x2 turns, combo x4 is stronger (combox4 x2 turns = a LOT of damage)

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