Games Achievements My Kong Sign In

MasteralucardHS's Comments

Comment

MINE

Play MINE

Oct. 02, 2014

Rating: 0

Note: Productivity of "Hearthworm". You may need to do a quick glance over of your tool tips. Would also recommend that you play the game fully during development to help direct the "Feel" of the game in consideration to certain aggravating moments (if any) that you may experience.

MINE

Play MINE

Oct. 01, 2014

Rating: 0

Major issue: Saved games are not retained over a good course of time (20 mins+). Another issue is that the new UI is very useful and nice but it would benefit from collapsible windows that can be consolidated so you can aim to keep it within the 1280x1024 screen resolution dimensions (use scrolling bar features as well). I would also recommend tossing in a bonus into the achievements. Also, remove the 1.2 release button at the top of the game. Also, would advise possibly rethinking the blacksmith/forge system, meaning do you want people to overdose on making too much equipment or do you want them to focus on stats and improving the gear that they own/repairing them for extended or continuous use until it is replaced.

Developer response from xenoma

Thanks for your constructve feedback!

MINE

Play MINE

Oct. 01, 2014

Rating: 2

Few things to recommend, in the auto-equip, allow someone to pick 2 or 3 stats as "priority" or highest gain in stats if they would so choose. Change the term "refine" to "salvage" when refining armor as remember, the blacksmith can "forge" equipment. Allow an autobuy cheapest chests function, set refine priority to be performed based upon stats as well. Boost the worms slightly as they are "Ok" but have no real long term benefit to balance out their expense in end game. Resolve game screen size issue and maybe do something fun such as mine delving and purchasable upgrades of assortments. Also ensure achievements don't reset when you dive deeper.

Idle Necromancer

Play Idle Necromancer

Sep. 27, 2014

Rating: 3

May I recommend more items that actually use the gems and shards that are not emphasized of the higher quality levels? Maybe include special items that benefit from the number of stones that you have of a specific quality? Say a scaling multiplier that balances out with the souls and offers the benefit of sacrificing x amount of souls for a % of speed or power increase for the stones. Maybe have it so that they need to be "applied" all at once to the item to add said permanent effect, that way you spend souls, lose some revenue but gain a benefit that cannot be modified once applied?

Idle Blacksmith

Play Idle Blacksmith

Sep. 20, 2014

Rating: 2

The power reduction has greatly bottled necked your potential production capabilities in automatic mode. When combined with your power, you cannot mass produce or get rid of a lot of your lower quality goods within a reasonable time frame without wasting idle time spent and potential financial gain when you have 200k+ of them laying around. Consider how beneficial it would be to progress through resources with minimal effort, especially when time is a factor. I would recommend raising the bottleneck limits and simply increase the power requirements for certain unit pieces so that when you have 6x the power required to produce or sell 1 unit, you can take care 6x of them per minute yet have it so that something 2-3 levels higher will only yield 1 or 2 due to the higher power requirement per unit.

Idle Blacksmith

Play Idle Blacksmith

Sep. 10, 2014

Rating: -1

A bit of advice for balancing against auto clickers. Reduce the power gain for normal clicks, improve the auto functions and add a power reduction penalty to the "click" function that reduces the power of the click, where for every x amount of clicks, the penalty increases and it slowly alleviates itself over time from not being used. To improve the functionality of clicking, simply have an upgrade that reduces the maximum penalty by x amount and one that allows for additional clicks inbetween the no penalty state and maximum penalty state.

Idle Blacksmith

Play Idle Blacksmith

Sep. 10, 2014

Rating: 1

I am not certain but the smithing power might be bugged. I have 130 autosmithing and 150 button smithing and I still can't out smith 60 auto mining.

Clicker Heroes

Play Clicker Heroes

Aug. 19, 2014

Rating: 0

Found a nice bug on lvl 45. If you change the qualiy of the graphics to low and high while clicking on the boss, he can go invisible and cannot be clicked however, he can be damaged by idle dps.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 09, 2014

Rating: 8

Ok, few bugs I have noticed, Achievements menu slows/lags the gameplay, when you reset your progress with a soft reset and acquire your new AI's, your upgrades that you can purchase remain on the bottom of the list and do not move back to the top. Lastly, would help to have the timer remain along with the cash per second counter instead of just replacing it with the cash per second counter.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 05, 2014

Rating: 1

To anyone questioning the mechanics of this game regarding angel investors, reset whenever you hit a moment where you need to idle for long periods of time and don't be afraid to reset more than once. Each time you reset, your newly acquired angel investors is added to your old total. Note I have not determined or verified if unlocking upgrades using angel investors or managers using the said currency would result in a loss of the upgrade or the exact change that would occur. I think it would be helpful if details of this nature were revealed but I would assume, like other upgrades and managers, they would reset.

Auto Turret

Play Auto Turret

Jul. 29, 2014

Rating: 8

May I recommend improving the monetary value of monsters when you are fighting higher level versions? I am only seeing a 4-6k difference in monetary gain however a greater damage requirement for 1-2 shotting them. I would recommend using a non linear value to increase it with, such as the "e" mathematical function.

Auto Turret

Play Auto Turret

Jul. 28, 2014

Rating: 7

Right now, it feels as if the game is greatly imbalanced. The turret damage, turret attack speed, cost for upgrades, income from packets and income from monsters is unbalanced to the point where you have no real scaling or reasonable form of progression. When everything costs 4+ million an upgrade and the monsters pay 4 (one hit)-12k+ (2 hit) a pop, you feel kind of thrown under a bus.

Monster Bark

Play Monster Bark

Jul. 04, 2014

Rating: 3

Wonderful game and as loopermax stated in his post, you can cheat and skip a level, registering it as completed if you hit the spacebar fast enough and in other cases, the level will register as a fail despite resetting the level. This and the fact that Darcy's special's effectiveness needs some tweaking. She can be active screaming and a creature that walks in range will not halt their activity but walk past her or a noise source if it is already active as if it wasn't active at all.

StrikeForce Kitty

Play StrikeForce Kitty

Jul. 03, 2014

Rating: 5

Ok, so far I have run into bugs where the game simply hangs up after you die, the memory leak issue and the fact that if you wear more than the set requires, you don't get the benefits. My problem is that for right now, there is no stat reset and instead of being able to drag a piece that is already being worn onto someone else, it requires you to unequip the piece manually.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Jun. 04, 2014

Rating: 5

Ok, we have 2 ovens and we are still only making 1 burger at a time? Something just doesn't add up. Casino animation times take too long and the payout is not worth it. Also, snail falling game, there is a point where the bucket is unable to even catch up to the rate of movement required to get from point A to point B in order to catch a snail (luck factor) and with the "skool", do you really think that someone can answer 18*22 in less than 4 seconds without using pen and paper? I suppose my recommendation is to simply have more tangible or achievable goals and for the math, maybe use exponents, addition, subtraction, negatives and positives?

Animal RaceWay

Play Animal RaceWay

May. 21, 2014

Rating: 2

There is one thing that repeatedly runs through my head while mindlessly staring at this game, "Man PETA and PETA would have a field day with this game". This game would see so many infractions from animal rights activists and "People for Eating Tasty Animals" because on one hand you have an animal transporting a lazy, good for nothing penguin sitting there while the animal has a pointy wooden beam embedded into its back and not to mention that the amount of cow flesh put to waste by this deranged critter wielding a hammer (lunatic in my books), unwilling to smash up some apples to fatten up....uh, I mean "feed" the other animals....

The Last Stand: Dead Zone

Play The Last Stand: Dead Zone

May. 18, 2014

Rating: 9

You currently have a major bug where when you place the wire trap and ding dong trap near a barb wire fence, it omits the original placement as invalid when the original placement said it was valid. This happens on the left side of the fortress with the barb wire pressed to the gate and the traps being placed initially as close as possible to the wire in consideration to other structures nearby. I would also like to mention that Flaxel's issues still happen as of late. I would highly recommend adding a quantitative value for defensive stats, health stats, weapon bonus efficiencies listed in the char stats. Would also highly recommend making the recycler useful as granted afk recycling is great but atleast give people a % yield bonus for using it versus doing it manually.

Mighty Knight

Play Mighty Knight

Apr. 29, 2014

Rating: 3

There are several things I have noticed. Several monsters glitch where they are no longer attacking or getting damaged, which results in an insta kill of the final boss. The speed orb achievement may be broken, and where is this "instruction" for the game? Lastly, adjust the suicide matches so that there are no ranged/teleportation/area of effect/homing attacks present so that the player can actually complete them. Last, the AI targeting needs some severe adjusting/tweaking as you still do 90% of the fighting with a fully upgraded team. Recommendations: Secondary upgrade system to extend the combo time, have each target hit counts as +1 combo and not +1 per swing/attack, extend orb duration and effects as well as reduce skill cooldowns. Other than that, the skies the limit.

Max Damage 2

Play Max Damage 2

Apr. 28, 2014

Rating: 0

Ya, this is one of those few, rare games that manages to give you a blue screen of death at the main menu.....curse you green balls of item death that do not disappear!!!

Death lab

Play Death lab

Mar. 01, 2014

Rating: 1

I stand corrected, a side note to those needing to use acid in a scenario such as Mission 22, use the grenades to displace it all over the place

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate