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MasteralucardHS's Comments

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Death lab

Play Death lab

Mar. 01, 2014

Rating: -3

For Mission 22, it is impossible to get 5 deaths with acid as you have no way to migrate the targets into the acid. Was much thought put into the mission objectives?

Valthirian Arc 2

Play Valthirian Arc 2

Dec. 27, 2013

Rating: 10

Few recommendations, 1) create a method of modifying student loadouts enmass, 2) work on ui issues where a new graduate student will have multiple instances of their portrait appear in the list until the list has refreshed. 3) Add an ability to “create group compositions” and send out the teams in said manner. 4) Create a better ui for recruitment of mentors as when a graduate returns, it takes 1 month for them to appear in the queue. 5) Instead of removing a mentor from a facility, allow us the option to weigh out the benefits of potentially replacing mentors before firing them. 6) For missions, allow us to create "formations" using members of the team (one for each member selected). 7) For each skill, please adjust the distance as the scholars and mages ultimate doesn't do jack diddly squat normally and does not seek a distant target. There are more suggestions but this is the general gist of major details after 2 hours of playing.

Guard Of The Kingdom

Play Guard Of The Kingdom

Dec. 13, 2013

Rating: 3

Needs tooltips for the defenders so you can see what their stats are, attack styles or special effects. Needs upgrades, also needs info on the upgraded forms before purchasing each unit. Would be nice if there was a way to move units instead of having to purchase new ones. Maybe have 3 speeds available, 1 being normal, 2 being atleast half of what your 2x speed is, and 3 being what your current 2x speed is. That way someone can still upgrade units. Speaking of which, you have a bug during the last wave summoned where you cannot upgrade the units that were placed from any wave before it and only new units can be upgraded.

Cyber Chaser

Play Cyber Chaser

Nov. 21, 2013

Rating: 0

To those who are interested in exploiting survival mode, just get all the buffs you can before entering, ensure you have the rocket launcher as your default weapon and just keep spamming your jump button. If you keep up in the air, the rockets will do all the work and all you have to do is pick up a health pack once in awhile (if you even see them by the time you reach 30k-40k ft).

Cyber Chaser

Play Cyber Chaser

Nov. 21, 2013

Rating: 3

It REALLY gets annoying when you are fighting a boss, you stomp on something and bounce upwards to end up hitting a wall, respawn and fall down a pit, respawn and either fall down another pit, hit a wall or fall into spikes/enemy fire/land right in front of an enemy that you cannot kill fast enough. Summary: Add a method to see if its safe to "land" before you kill the poor guy without giving him a chance.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 10, 2013

Rating: 20

Would love to see the ability to share guns from other chars such as the sheep launcher and some of the secondary guns that are somewhat universal. Would love to see the ability to skip/disable the story line animations to improve grinding of levels. Would help to prevent corpses from acting as a shield, shoot off a few grenades and they somehow manage to kill you. Also, any chance we can use the spiked shells as a form of grounded weapon? =P

Paladog

Play Paladog

May. 14, 2012

Rating: 4

Hate to say this but when you get to level 4's first boss (paladogs mirror image), your critters can't damage him. I had to sit there and spam my aoe auto target wand to slowly wittle him down to dead. You also have a problem where he is glitchable. Besides that and the need for spell/grammar check, nice concept and would like to see some revisions to balancing. PS, am playing on insane mode (first playthrough).

Decision

Play Decision

Mar. 31, 2012

Rating: -9

First, who proofread this game? Second, how can a giant "mountain troll" use a rocket launcher when its pinky could break the bloody thing? Third, the players view is way small considering how fast the character runs in end game (vision/target distinguishing issues). To finish with a few “rare” glitches, you have an invincible zombie that walks through the outskirts of a building and will attack you with a gun or move until he evacuates the map. In the attack position missions, zombies will run towards an alternative escape route (central map's tower level), registering their escape as either a miss or a kill. Interesting concept but any chance for better end game weapons, say a rapid grenade launcher for the final grenade weapon upgrade, a pump action combat shotgun, and a better way to distinguish a “kill” because if a zombie was knocked down by a point blank shot from the max level shotgun, you can’t kill it until it stands up.

Necronator 2

Play Necronator 2

Mar. 11, 2012

Rating: 3

Toge, I really think this game has potential but there are various problems with the gameplay itself. Despite the issues of unit control, on the human campaign's "adone" level, you have a bunch of necromancers and a champion that basically rape the living hell out of you. Even if this is hard mode, I should beable to kill them using a bunch of riflemen, santa's buffs and even other heros but within 2 seconds of initial combat, all is lost.

Pandemic 2

Play Pandemic 2

Mar. 02, 2012

Rating: -4

Ok, few flaws with this one. First, how do you detect a virus that is highly infectious, non-lethal and shows no signs of being present in the first place? Paranoid anyone? *cough* Madagascar *cough*....Second, where are all the bloody immigrants and smugglers!!!! Third, how can a non-infectious disease get passed around like a bad case of crabs? Fourth, is life an infection upon itself? If so, I think your vaccine should involve committing crimes against humanity, aka the mass genocide option. Oh and speaking of which, why is it that depression does not lead to death? Aren't we currently addressing that said problem with "happy pills"?

Super Samurai Sweeper

Play Super Samurai Sweeper

Feb. 14, 2012

Rating: 3

Ok Nerdook, I see 3 flaws that kind of screw someone over. First, if you use the first skill (20 point cost) and double click it when you have 21ish or so points, you end up in the negative values. 2nd, first encounter with the feudal lord of your choice, you get swarmed and shadow copies get massacred, daggers end up all over the place, your sword slash skill gets you raped if they are grouped together (the monsters get first strike during said skill about 70% of the time) and the samurai jumps up and down like a moron at a rave (fun when you see him fall from full health to less than 200 in 3 seconds flat)....3rd, well lets just say, you need to allow people to reset the game under the condition of a defeat and no feudal lords defeated without forcing the player's samurai to defeat one in order to continue (aka mulligan conditions and see the" moron jumping up and down at a rave" comment for a better reason why). Lastly, great game otherwise.

Hands of War Tower Defense

Play Hands of War Tower Defense

Feb. 08, 2012

Rating: -3

To those who are stupid enough to click another spell before placing your champion at the start of a round and cannot figure out a means to reselect "it" for replacement. Simply cast "teleport" and it should place him for you at the location you clicked. (for the case of wizards)

Legend of the Void

Play Legend of the Void

Dec. 04, 2011

Rating: 0

Personally, skill redistribution option would be incredible and appropriate stats on each piece of gear would be nice (disliked seeing mage gear with an HP bonus or willpower). Think about it this way, Rogan also deserves some offensive and defensive gear considering the beating he keeps on receiving (and his potential). Any chance for a replay option with a prior character and a temporary hard cap on the level, gold and items that can be carried (per person in the group, maybe unique differences based upon class) until the next release?

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