Buy items in stack. (1, 5, 10, MAX)
In higher levels, "Kill-everything-bomb" can easily create more money than it costs (const. 2000). Either have a max item limit, or an increasing item cost (2000, 3000, 4000, ...) or disable lootdrop killed by "Kill-everything-box".
Make every 50 or so an special block level, for example an fixed box group formation, or an increadible hard BIG-Box.
Getting fans automatically raises fan expectations impossible high -> Cannot build a game with such features -> no replay value -> only little money.
==> DONT BUY THAT UPGRADE
4/5
That is a very well balanched game, took me some time to finish it till TimeLoop. But TimeLoop is really aweful, it seems that you dont unlock new content, but are also punished to hell, instead of getting a big reward to finish the game even faster!
Needs some longplay mechanics. Right now, my masters are @ level 250 and I need to wait 10days to upgrade to Forge Level 7. Fair enough, but give us some candies to play even further.
very smooth gameplay! could be a little longer and more difficult though. E.g. after doing a wrong step it could be impossible to dolve the puzzle - and you have to realize that it cant be solved and therefore has to be restarted.
BUG: though having unlocked every technology, when i load the game again it's statet that i have unlocked 0/41. Playing a quick round makes the displaying correct
UNINTENDED BEHAVIOUR?
When the green loading bar hints, that a new wave is about to arrive, and you skip that bar, then a new wave is spawned immediately AND a new wave spawns when the bar is completed.
Yep, calibrating that!. Thanks for the message!