Since there isn't a massive difference from Fly 1 (though you'd be surprised how much I've changed), this should probably be considered an expansion rather than a whole new game, but anyway, I hope you enjoy it, and constructive critisism is welcome as always :)
Just thought I'd say: the physics aren't meant to be realistic (I'm not saying they're not off, just that you shouldn't expect much realism, and as for the going through the floor, believe it or not, that's a glitch with stencyl not handling high speeds, i'm trying to find a way round that (there are always drawbacks when you can't modify the collision programming the game maker (stencyl) gives you :P)
well, seeing as some people seem to like the game (hopefully the comments aren't sarcastic :P), I'll start on a sequel. Thanks for all the suggestions :)
I only started making games a couple of weeks ago, so the game obviously won't be perfect, but constructive criticism (or praise :P) is welcome, and and suggestions will be taken into account.
Enjoy the game :)
I've already commented that the shot delay is purposeful, otherwise it's no challenge :) also, killing the boss is the aim, you're not meant to have to kill everything
the delay if missing a shot is purposeful, to add challenge, but I was going to try and integrate a scoring/lives system into the next one, but that isnt as easy as it sounds :)
Although still very similar to the original Monster Invaders, everything has been improved slightly, along with the removal of the 'skip level button' system, adding more levels, barriers and bosses. Will be a while until the next one, as I am planning to make something much bigger. Any constructive comments are welcome :)
thanks, im gonna try it