Same game concept as before, but now with more levels and more enemies, as well as a (cheesy) win screen.
Again, constructive criticism is welcome, I am already working on Monster Invaders 2, in which I will try to integrate many more types of enemy and upgrades.
(I decided this one wasnt enough of a sequel to call number 2.)
Thank you for playing, I hope you enjoy the game :)
to answer a couple of... okay, 1 question: the 'bullet' is an arrow (fired from that very big bow), and the wait for return is to encourage greater accuracy and add a bit of challenge, and uniqueness, to the game.
I know this isn't exactly a 'full' game, it is just my first attempt at a space invaders type game, and my first time using stencyl. I also know there are many things missing, including an end screen, but this should be considered a beta version, and I may develop it further in the future, giving it more levels and generally improving it - constructive comments are welcome
small bug: if you debuff the enemy (disarm/poison etc.), after a couple of dfferent debuffs, all the debuffs it shows you when you hover over the enemy have the same name (if poisoned and disarmed will show (disarmed, disarmed)