(Also this game appears to store the main numbers logarithmically like Revolution Idle, so the undefined behaviour either means some other stat isn't stored logarithmically or some function tries to use the full value. Not sure where that would be.)
Why don't the bar fills/second numbers have number names like the rest? It should be fairly easy to name them, slap a "/s" on the end, and adjust for numbers <10.
@OldElfin 2 tomatoes and 2 lettuce appears to be impossible, although I don't know of any non-brute-force ways to mathematically prove this. If reflecting the lettuce is allowed, there appears to be exactly one solution. (Can you find it?)
Hey MatMaN - we thought we fixed this on Tuesday. Have you refreshed the game since then? You are right this puzzle is impossible, and we pushed a build with a fix for it. We will look in to what went wrong here.
It seems that turrets (player and enemy) frequently forget how to change targets when their target dies. It's impossible for me to complete waves right now because I only kill one enemy in a group of four.
@AlexanderAGXY: Coins are dropped when you earn money but don't go into your account until the coins are picked up after a second or so. Interesting that Finish Day doesn't clear them. On a related note, an option to disable the coin/gem objects would be nice for performance.
@Xavier00: How did you manage to hit Level 14 without being able to make ad? You should've been stopped by Friend tasks that force you to make several hundred ac.
Hi MattMaN - sorry about this. It does auto-save, but there appears to be a bug with it. If you can give us any details around what you did before the save failed, that would be tremendously helpful!
With regard to Gynny's comment about plant tiles, the game assumes all crops are in the default orientation when loading tiles, which should be a pretty easy fix
A couple of bugs (including that one) made it into the initial build - a post-launch hotfix went up a couple of minutes ago that squashes those out :)