In regards to arigold's comment, it appears that achievement reset each ascension. Also, the multiplier is based on current [name of reset currency] and if you spend it after getting it you will, of course, lose bonus
The art and story are pretty good, but the levels are much too short to present any real difficulty and it's too easy to miss out on plot that takes twice as long as the level it's in. Overall solid start, 3/5
Your critique is greatly appreciated! I do hope to create a refined lengthier version of this game after learning more about game development. I will be sure to take your comments into deep consideration when I do get into it.
@willo2ty2 The game plays for you as well as the opponent, and those one-dart throws mean the score you need to get to win is less than whatever your dart landed on (e.g. you need 5 points and hit a 12)
Apparently, you can damage the final boss without starting the boss fight. Deal enough damage to get it out of first phase and the entrance won't be blocked if you start the fight. Deal more damage and you can actually get the boss to jump out of the room. Deal even more and you'll skip the whole thing.
Indeed, it's quite unclear for a new player to events. We'll keep this in mind for the next event, and make efficiency, rate changes more clear somehow.
Even better than flickering lights is to get an engineer/agent to repeatedly unlock a door for you, so all your cycles go toward locking for money instead of just half of them.
Your critique is greatly appreciated! I do hope to create a refined lengthier version of this game after learning more about game development. I will be sure to take your comments into deep consideration when I do get into it.