I think it would be good to have a locking feature. So I want to be able to rank up full pages, but ensure certain recruits are not altered. For example, my revenue takes a big hit if I rank up CHARLESing so I would like the option to prevent myself from ranking him up without removing the lock.
The items do alter values in my spawns, but my power/second does not change. My power/second is 12.2 sexdecillion and one of my spawns goes between 3.2 and 4.2 sexdecillion with different item equips so my power/second should definitely be different.
A nice addition might be to have a setting for automatically moving to the next stage when it opens. We would need to be able to toggle this for farming purposes.
I would consider an alternate naming scheme for planet names to allow for easier identification. One option would simply be something like "1-2-3-4", where 1 is the supercluster, 2 is the galaxy, 3 is the solar system, 4 is the planet.
There is some sort of error. I played a few times and it worked fine, but in my current game I have taken every node and the goal node is not connected to the graph at all. Unfortunately I did not note which seed I am playing on.
Thanks for the feedback. This is a problem that happens sometimes due to the procedural generation of the levels. Since this build I have added some logic in the generator to attempt to minimise this and also tweaked gameplay a bit to give you other options. The new version is coming soon, stay tuned!
Thanks for the feedback. This is a problem that happens sometimes due to the procedural generation of the levels. Since this build I have added some logic in the generator to attempt to minimise this and also tweaked gameplay a bit to give you other options. The new version is coming soon, stay tuned!