The worst aspect of this game from a design perspective is the decision to have the balls lag behind the mouse movement. For precision games such as this one (aka action/bullet hell), the movement of the avatar should precisely follow the motion of the mouse. As a result, I find myself oftentimes moving my mouse to the correct location, but my ball avatar striking a beam that my mouse never touched.
With precise controls, this would be a far better game.
It seems that today the interface changed and although I understand the reason, it made the game much more time consuming to play: with the "hold to flag" setting, single clicking on a "?" used to mean "dig", but now it flags meaning that you cannot quickly clear a large number of locations that you know are free of mines. The dev should provide an option to preserve the old behavior.
@r3alm0fth3madg0d:
>>>Lvl 117: It said that the 3 eye and the 3surroundings are 0, but they share 2 fields :/<<<
I noticed that, too, but if you look carefully, there are three clues that are marked as sharing 0. I think this is the only location that the dev did this and I believe it means that 0 bombs are share by all three at same time. It wasn't well documented, but that seems to be the logic
@MiDas_pl:
I was able to solve level 76 without guessing.
spoilers: the 1 heart crossing the 2 hearts indicates that only a single mine in each grouping of 4. Since these both happen in a 6 eye zone, it means all four in the third group of 4 are mines. Then look at the 6 eye across from the 1 heart. one of the group of 4's is guaranteed to only contain a single mine. That means there has to be at least 5 remaining mines. Since both of the groups are in 0 heart zones, it means that the groups have to be 3 and 2 mines. One of those groups is in a 2 eye zone meaning the other two groups of 4 in the same 2 eye zone are free of mines and can now be cleared. From here on out, there are enough clues to wind your way through the board.
@garklath:
The core is at 800m. It's the transition from red to yellow in the first world when the mineral resources cease and all you are left with are plasma
How to know that a game has far too much waiting. On the Forum Posts page, there is a post called "Building My Dream Team":
"As I cannot play for the next 4 or 5 days while training/promoting"
Seriously? First rule of any software development: never design your software to encourage people NOT to use it
@elmotinak, @Ebircs: For "Path to Shoreview":
1. spend your skill points on Mage, Poison. (then it doesn't matter unless you have enough to get the Inflictor upgrades)
2. Put a mage right in the middle of the map, then one at the end of the back branches.
3. Try to upgrade in the order the mages see the enemies, upgrading the one furthest in the back
4. Focus all of your upgrades towards Poison, inflict, and specialists. Choose Inflictor.
With just the three mages, I was able to beat the level. I had 8 skill points at the time
For those of you struggling to get the hard badge, I found this day by day walkthrough forum posting from seryan in 2010 to be invaluable. I was able to get the hard badge after about 2 hours:
http://www.kongregate.com/forums/3-general-gaming/topics/75702-learn-to-fly-in-13-days-a-detailed-guide
As others have pointed out, many of the par levels require very precise or lucky pixel hunting. Fortunately the hard badge only asks for 80 out of 100 pars between regular, coins, and bonus levels. I finished the levels with 81 pars. Here are the ones I did not get:
regular: 4, 6, 26, 35, 39, 40
coin: 4, 6, 7, 8, 11, 12, 26, 30, 32, 33
bonus normal: 41, 45
bonus coin: 45
Game speed: If you are having problems with the speed of the game (as I was), then try changing the disk space allowed to flash to "unlimited". Right-click on the game, choose "settings...", then go to the local storage tab and move the slider to "unlimited". Doing this for myself completely eliminated the massive multi-second delay after every single click.
finally got the hard badge. I was stuck on levels 30 and 32 for a fair amount of time, but once you pass level 32, the levels become a lot easier. Levels 33 through 40 took me less time than level 32 by itself.
There is a bug that I don't believe was there when I played this earlier last week. Once you switch out of colonize mode, then you cannot switch back into colonize mode later. As long as you stay in colonize mode, your troops build new houses, but if you switch into any of the other modes (fight, follow, or whatever the last one is that I never used) then you can click on colonize mode again, but your troops will no longer build new houses and will simply wander aimlessly until they die.
Complete any 7 dungeons with a single character
You acquired this badge on Apr. 02, 2012.
Whoo hoo! this is awesome... *dies in God-Land moments later*
oops.