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Witch Hunt

Play Witch Hunt

Apr. 14, 2017

Rating: 0

Beat final level, game locked up on black screen. Reload page, load save: "Conglaturations, you are winnar! But no cutscene 4 you." Oh well.

Swords and Souls

Play Swords and Souls

Feb. 28, 2017

Rating: 3

So, I finally got the last trophy. I am embarrassed how long it took to get a 300 combo in defense. You want to know the secret? The secret is mouse. That is; I got a new one.

Flight

Play Flight

Feb. 02, 2017

Rating: 1

If I collect too much money in one flight the game freaks out and I get no money at all. This game has issues.

Run 3

Play Run 3

Aug. 09, 2016

Rating: 3

How many levels does the box upgrade in the shop have? It's the only thing I haven't finished (that can be finished), but it just keeps going.

Developer response from player_03

It's endless.

Bullet Heaven

Play Bullet Heaven

May. 21, 2015

Rating: 1

Features I want: 1. Make focus a toggle. Holding it down with my pinkie for minutes at a time is just painfully stupid, and pausing to switch it on and off usually makes me take a hit. 2. An option to turn off money. After I've bought everything in the game there is no reason to still have this stuff pelting me, and cluttering the screen. 3. An option to make the focus dot visible at all times.

Frantic 3

Play Frantic 3

Mar. 14, 2014

Rating: 1

Ok. 1. I've really learned to hate having to wait every time I die or a boss shows up. It's only a few seconds, but after I've seen it a hundred times or so it feels like a small eternity. 2. I would personally prefer it if shift toggled slow mode on and off. My left pinkie finger is getting a serious workout here. 3. For some reason whenever the enemy switches the color of the glowy-death-balls they shoot my brain fails to register the new color for a second. This is a frustrating way to die. I would like it if there were an option to set the death balls to be all the same color.

Record Shop Tycoon 2

Play Record Shop Tycoon 2

Jan. 29, 2014

Rating: 0

Music Nation is so polite. "Nice job! Your $8535.45 is more than my $-3.95!" It does a lot to cheer me up after an incredibly laggy day. 200+ customers in the store at once kills the frame rate on this game and makes it almost unplayable. Maybe a hard cap on the number of customers would be a good idea.

Record Shop Tycoon 2

Play Record Shop Tycoon 2

Jan. 28, 2014

Rating: 4

Customer apparently can't decide what soda he wants because he's been standing there staring at he machine for about ten minutes real time. Trouble is the day won't end until he leaves the store. Time to refresh again I guess.

Record Shop Tycoon 2

Play Record Shop Tycoon 2

Jan. 27, 2014

Rating: 3

I built some new walls to expand my store, then went to move my cd racks around, but couldn't because an error popped up saying that areas of my store were blocked off. I need to exit the build menu to fix this, I can't exit the build menu because the helpful error message keeps stopping me. Am I missing something here, or is this game kind-of broken? Oh well, time to refresh and sit through the painfully long and unskippable opening again.

The Peacekeeper

Play The Peacekeeper

Jan. 18, 2014

Rating: 2

On wave 95 I get a massive wave so big it drops my frame rate to zero. Anyone else having this problem?

Valthirian Arc 2

Play Valthirian Arc 2

Jan. 09, 2014

Rating: 2

After beating the final boss, every time I try to go on a hunting quest the game locks up on the loading screen. I'm not sure if this has anything to do with beating the boss, or if it's just a coincidence.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Sep. 15, 2013

Rating: 1

MORE. Please more. Why is there not more?

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 10, 2013

Rating: 0

A nice feature would be something that indicates whether a gem has been touched or not. If an enemy dies right after grabbing a gem it's not always clear that they touched it, especially if Infernal Magnet is active.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 10, 2013

Rating: 2

Map 20 has some serious balance issues. On all but a few of the maps I got brilliant on the second try at the latest. I don't know how many tries I've put into the night version of map 20, but it must be fifty at least. The night version isn't harder than the day really, I just got lucky and got brilliant on only the twelfth try. The lag isn't fun, and neither is the way coins somehow tend to magically fall under scrolls, but map 20 is my number 1 complaint.

Burrito Bison Revenge

Play Burrito Bison Revenge

Aug. 07, 2013

Rating: 2

It turns out that if you do a Sweet Impact while tumbling, you'll become a spinning ball of cotton candy death. Neat.

GARE

Play GARE

Jul. 26, 2013

Rating: 5

At first I had trouble seeing what was going on, because the terrain was too jumbled together (and the same color) but I got used to it quickly. Two complaints I still have after finishing the game: 1. For some reason my brain still insists on interpreting the blank spaces with no floor as walls, and I keep trying to take cover behind them. 2. The enemy bullets blend in to everything that's the same color. That makes survival in a tight spot a bit frustrating. These are just nit-picks though. This is a very solid game.

Developer response from prexen

I understand. 1. Maybe an overlook on my end, i should have given an diferent treatment on those blank spaces. 2. the desktop version is better in regards to that (and many other aspects for that matter). Thx

Incursion

Play Incursion

Jun. 27, 2013

Rating: 3

When I first played through on medium I didn't have any use for archers, I just used warriors and wizards, at least until Sherwood forest where the wizards just weren't cutting it for the flying monsters. On hard mode I found that the game actually seems to favor archers for most situations, and I generally need all three classes in most missions.

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