Me: I was blowing up mines with a small nuclear device just outside of town and I came across this diamond the size of a small Civic.
Rick@PawnStars: That's nice, you wanna pawn it or sell it.
Me: Sell it, was looking for around $300,000.00
Rick: Haha, yeah, I'll give you $5
Me: OK, how about $100
Rick: How about $3 and a slap in the face?
Me: I'll take it...
Am I missing something? totally outnumber their forces at their gate, but they spawn in between the synchronized attacks which makes defeating them really drag out much longer than necessary.
When you click 'Next Level' after a successful map, it should take you to the next level instead of forcing you to level selection screen. You should have an alternate command to take you to level select screen. Also, unless I missed something, you should be able to leave the game screen to go back to level select screen. Consider adding a 'wind factor' to make more of a challenge.
When you go into the "More Actions" window and select one of the options, the information when you hover over a selection persists in the information window when you close it. Typically, it goes blank when you lose focus.
I observed if you go idle while fighting multiple enemies, you will not attack once the first one is dead. Meanwhile, the remaining enemies maintain their attack.
Wow, not sure how I missed this game, but it's crazy fun. The only real thing I would like to see would be a 'practice' mode where you can simulate various skill levels against simulated opponent scenarios at varying difficulties. It seems like as skills improve, shots and passes are crisper and harder so it's hard to adjust the skill of the shot, but maybe I'm just seeing things. Thanks for a great game!
A speed adjustment and a way to stop or go back to main menu without having to refresh the browser would be nice. Next, I would consider better graphics, new maps and perhaps an upgrade system.
1. The 'wait for cd' shouldn't apply to going to market, turning in quests, only combat.
2. For direct heals, can they NOT trigger when your health is full or when they'll exceed max health?
Direct heals, when healing is the only effect, do not overheal, they wait until they can be applied without overfilling your life. If this is not what you are experiencing for a particular talent please let me know which.
For a druid, the agility from the off-hand/shiv does not appear to apply to damage. I assume this is because a druid does not have dual wield. Perhaps it would make more sense to not allow the druid to wield an off-hand in the first place instead of just not giving the bonus?
I don't see why you would want to pause an idle game, but Ok I'll add that :3