Offline play is still driving me nuts! :) Could you consider an independent resource gathering mechanism for offline? Maybe a separate skill line? Take offline combat off the table completely, maybe? It would obviously be a reduced rate, or at least something we could spend achievement points toward or something?
Yeah I'm thinking offline gains should be something you can unlock with achievement points. The only problem is finding a simple algorithm for calculating offline gains that doesn't make certain buildings/resources either overpowered or nearly useless.
Caravans transfer resources from the humans to one of the other races. They only transfer one type of resource at once, to one other race. So if you're sending a resource to the elves, the orcs won't be gaining anything from the caravans.
Actually, several of the algorithms are now broken. I switch to produce archer bonus with elves, but it doesn't increase the archer gains. They gain only at the rate of the base (no additive bonus applied from switching)
Something happened and my attacks (for humans) stopped. The timer is 0, I switched to the lowest possible attack which is food, level 1 attack. My anticipated losses are 1. I have 25K might and plenty of peasants. It occasionally switches back on, then stops again. Can you explain the dynamics of this?
Do you have soldiers? If you have at least as many soldiers as the expected losses, you should be able to fight. Perhaps you have more castles than barracks which are using up all your soldiers by making them into knights?
I get pushing out another broken build...people make mistakes (some make more than others), but disabling the back button to make you reload to play the game? That's just being an asshat.
This game saves periodically every 20 seconds, and after you reset, and after you purchased red coin upgrade. You're in high level in kongregate, but can you check this post http://www.kongregate.com/forums/7/topics/241772?page=1#posts-5207531 for everything is normal? Sorry for your inconvinience.
Yeah I'm thinking offline gains should be something you can unlock with achievement points. The only problem is finding a simple algorithm for calculating offline gains that doesn't make certain buildings/resources either overpowered or nearly useless.