Would it be possible to make the number key assignments change when you eliminate an enemy from a party of enemies? For example, when there are three and I kill the one designated (1), the two remaining enemies should now be designated (1) and (2). I feel like that would streamline the easier battles and keep players from becoming bored from tedium.
When you run across the cackling witch with the 3 doors, ALWAYS switch to the other door. You go from having a 1/3 chance of winning to 2/3s by switching.
Good game. However, inventory comparison wold be useful. Drag over stats would be useful. Basically, take the things people complained about the crusades games and implement them. They aren't two different games, you could integrate them and make something amazing. Good job guy, or guys, Or guys and girls, whatever.