I note that the comments pointing out that the game is stolen are suddenly getting negative marks. Funny that. Also funny that Kongregate have allowed it to stay up.
Can I advise absolutely everyone to flag this game so that Kong can remove it sharpish.
glommie, Gametop make a lot of these games (incidentally perhaps the only ones worth playing, and even then their latest one sucks). This "developer" didn't make it, and it's one of the not-so-good ones of the group. Which is why it's not seen as often, but it's still of the same batch.
Where's the minus stars button?
In all seriousness, this has potential to be good, but the bike is so floaty that it's almost guarenteed that you will flip over just by barely touching something. Fix it and you might get a game worth playing. Or play test it, that might be a start.
This game scores a 0, and the strong advise to the prat who made it to start playtesting games before uploading them so he can find out that the time doesn't work, that there is no life counter in the game outside of when you crash, and that while in a couple of levels there's invisible hills, level 8 includes an invisible path... from start to bleeding finish. This game fails on all possible levels.
VDOgamez, you have to press space while still right near the top of the bridge (with the lip of the 2nd trolley lapping over the edge) when you do that the bridge drops down... though it seems to be pure luck whether the bridge totally collapses, or your trolleys break, or you land clean... annoying as hell. Game has huge potential, but cocks it up on tiny things that shouldn't be screwy.
May I strongly suggest that the adventurers have a brain larger than a pea? It seems that they've been programmed to randomly pick one of the directions they are allowed to go when they come across a turning of any kind, when they have an option of "left or the way they just come" they should always choose left. As it is they repeatedly move backwards and forwards across the same span of dungeon until they suddenly sod off. This does not make for a fun nor an entertaining game, and instead just leads to me wondering why they are too thick to even understand how to put their own shoes on.
C'mon people, this is obviously just a great way of showing everyone that you too, if you're completely untalented in making games, can make a complete pigs ear of a game, and therefore showing people what not to do.
At least I hope that's the idea because otherwise this is just crap.
If these are "smooth" controls. I'd hate to see what good controls are. It's slow, it's ugly, and the controls are ridiculous.
What needs to be done?
Smooth out the graphics, they're too blocky (The coins are at any road), make the game actually play at a normal speed, and clear up the controls so that they activate when you press them, not a half second later. And fix the jumping, you jump and it takes some real effort to actually go in the direction you want it to.
I'm with kohlralt here. This isn't a game in any sense of the word. A game is something you interact with and play. There's no playing or interacting here so it's not a game.
What it "is" is a movie with the same scene repeated forever. Same as every other idle movie out there.
In fact, I'd personally like to see every single "idle game" removed from Kongregate on the basis of NOT BEING A GAME.
Only flaws I found were the bridge on level 4 was annoying rather than tricky, and a lack of levels, other than that it was really well done. So more levels and less annoying "bridge" set-ups next time.
No sound, you can't buy the 1st power upgrade, level 8 is impossible without the boost upgrade, you can't replay previous levels to see if you can get more money from them (by beating your previous attempt), and the final level expects you to complete the entire thing while carrying every box to the end despite a huge jump that pretty much tosses half of the boxes out of the truck regardless.
I love these sorts of games, but this is terrible, there's so much wrong with it, despite the fact it could be good if it had more thought going in to it.
And how did the power upgrade issue make it through testing? That's surely got to be one of the first problems that gets found.
1 star for being shite.
If you want me to actually give you a decent rating don't crash my damned browser every time I attempt to play the game. That's not going to win you any fans over.
Remove the game from Kongregate, fix the issue, and get it re-uploaded.
Game is buggy as hell. first attempt there were just three magnets on the first level, which meant I couldn't complete it, the second time I loaded it there were four, and still not enough, I did notice each time there was a magnet in the top left where you couldn't reach it (out of the playing field). Game needs to be properly made before being submitted.
Repetitive and dull. Repeatedly just holding down a single button to deal with a swarm of exactly the same enemy does not make for a fun game. I'd suggest adding a variety of enemies in each level, rather than the same ones, and also actually making the player input different attacks, rather than holding a single button down, which is boring.