Gah! I was always crap at Spindizzy waaaay back on the Amstrad, and despite this being easier to control, it's still nigh on impossible.
Still very well made though, 3/5 definitely.
Game - Good (hard to make a bad clone like this), controls - awful.
Controls would be better if you used the arrows keys and just moved something around the edge. As it is it seems to be pot luck as to whether you go up or down if you wind up seperating the balls. I clicked and dragged down, and the line shot upwards and collided with a ball in there which I hadn't tried to go towards. Click and drag basically doesn't work properly for this game I'm afraid.
I used to play this as a kid with actual cards... now years later I saw this and thought "aha, great chance to play it again" only to quickly realize that while it's a legitimate game of patience... it's also absolutely awful to play because as has already been said, there's zero input from the player, just "move this card here, now that card here, now this card here".
Also, the original rules that I remember were not that you lost if you got all 4 Kings before the rest, but purely if you couldn't continue (namely drawing the final 10, and finding that's a 10 as well).
Either way, I had to rate it a 1 purely because the game as a whole is terrible. It's made well enough but it's so dull it didn't deserve porting to a flash game.
I don't see the strategy element. It's just pick a handful of the strongest tower and then spam a ton of the weakest around them so their strongest towers take longer to wipe your towers out, just repeat for every level and win.
erm... brainisdead... you're expecting the game to know the difference between a flip and a crash? You are suggesting it be programmed that if you were about to crash the rider jumps off... when in actuality the game only knows you're crashed at the point of the crash. You'd be pretty pissed off if you did a backward flip in a game like this and found your rider had decided to sod of south for the winter.
Not a great game to begin with, but made a thousand times worse thanks to the "start from scratch" aspect of it when you crash. Which just makes it ridiculously stupid.
Game itself is well thought out, and actually kinda fun, however two problems I've noticed. 1 - If you have two aliens on top of each other and you hold in their direction, you'll shove the bottom one, then wind up in the same space as the one that falls. Could do with preventing this. Also it's too slow. Get the character walking fast. On levels that require a lot of walking and climbing, if you make a small mistake and have to start again it becomes a chore as opposed to a fun game. Fix both of those and this game is great, as it is, it's merely okay.
"good game keep it up startonlinegames is doing really well this days good graphics 5/5"
They are? How pissing bad were they before this then? Sorry, but I love this type of game, even the ones people often put down... but I completed 2 levels with the "crashed" rubbish flashing on screen constantly, which means the crashed image must come up just before you actually are classed as crashing, which is poor planning. Bounus is not a word. Bonus however is, they need to fix this. Also, why am I approaching bridges and them moving into position after I get on them? More to the point, why are some bridges at weird angles suddenly for absolutely no reason? This game stinks royally, and deserves to have the computer it was created on burnt to a cinder, then sealed in concrete and dropped into the ocean.
This... is... no... just no...
I mean seriously, you hit the first ramp (which is tiny) and you start tipping back, then you land on both wheels and instantly fail... what the hell?!
Fix this insulting turd of a game.
Utterly crap, don't care after the first level. Drop the gear rubbish, and the truck shouldn't threaten to flip over purely because you had the audacity to accelerate.