I have a suggesting regarding the capture of familiars. For common and rare familiars, if you fail to capture it, the next time you try the % chance should increase by 5%. For rare familiars, if you fail to capture it, the % chance should increase by 10%. Once you capture a familiar, the % chance resets to what it originally was. Currently, I feel that the capture of familiars, especially epics, makes the game too luck-based. I understand you want people to buy gems, but there should be viable alternatives otherwise.
Things to consider fixing:
- bounces off keeper into goal = goal, not miss
- when you miss a chance to intercept the ball, but the other team doesn't get it either = not really a 'chance'
- some change in the handling of NRG drinks
Perhaps, if a sequel were to be made, it would be nice to have an upgraded minimap. One with more detail, possibly showing some surroundings, and larger green rectangles to represent the bosses/big creatures. Also, it would be nice to make the enemy's 'last stand' a bit more reasonable, I mean, if you had 500 apes hidden behind your castle walls from the start, why would you not have used them? Another suggestion, for an Epic War 5 (that I would be very much excited to play), would be an addition of multiplayer. I know that this is probably the least likely to be added in, but I have to ask. It would be a hassle, and the game gets pretty laggy for me as it is, but having the possibility of multiplayer would make it that much better and more fun. Thanks :) I tried to think of suggestions that haven't already been mentioned, and of course, please vote up (not meaning to beg for them) if you think these would be good additions too!