games a bit slow, i feel pretty invisible by level 10 but the levels take so long to get through i dont feel like sticking around until level 30. It is a nice little game though. 3/5
This game has a lot of polish. I enjoy how it plays and the "party" mechanic. Unfortunately it is deeply flawed and broken past any causal play through. Honestly it sickens me that you can show such potential and then ruin it yourself with such outrageous pricing and restraints on game play. Nickels and dimes could make you money over time, but you want fifties and hundreds. Forget it.
So I paid 10+ million so I could keep my bonus weapons, and everytime I find one I like i get hit by some crap weapon and lose it, usually those two green lasers. Am I missing something? I feel like im getting screwed.
This game is terrible, I don't know why I keep coming back to remind myself of that. Actually, that game is OK, its the economy, constant creep of new gem items, painful wait times on crafting, its all boils down to a truly painful experience for anyone know willing to spend a lot of money.
Im very confused about the mechanics of this game. I want to like it, but i keep getting punished randomly it seems. Ive died and had it take me back to lvl 4, wich I guess was a milestone and Ive died and had to take me to lvl 1? I found a sweet red weapon and next time I looked at my weapon slot (just a few screens later) it was gone? My character can walk thru enemys, hitting them as he goes, until all of a sudden he cant and enemies have collision detection? Also, is there a pattern to when i get to choose a stat increase cause its seems random. What are the crowns that appear above my guy sometimes, seems like im getting little achievements but I see no place to view them.
Greatly appreciate the sequel, very entertaining. However this time around the basic shapes werent as specific as they were last game, most of the patterns I had no idea what they were until after they were transformed for the mural.
Id like to see an upgrade for the sword that kills things in survival with one hit at higher levels, or I like to see the way health is displayed on baddies changed to a way that lets me know how many times Ive got to hit it to kill it, either number or balls represents health.
This game is interesting, but not nearly as enjoyable as the pic-a-pix series. Mabye its just me but I dont feel like im building the picture or even figuring anything out, just drag the mouse through the maze and zone out. I do love your work though, oh and NEXT BUTTON PLOX