This is a great game! I normally only have negative comments, but this one won me over. Always random, no bug problems, enjoyable to play multiple times! And most importantly - FUN! I look forward to more games like this.
Boring, monotonous, and stupid. Heads miss at point blank range. Why use wasd keys? Shot line-ups don't match and damage is inconsistent. These other comments seem to be from the programmers "Friends" list. Go figure the good comments then...
Fix the firing angle.
Why does he change speed randomly?
What are the weapons firing rates and range? Shotgun hits squat unless they are right on top of you.
Many shots go through the zombie without damaging it.
A power rating notice on the weapon levels would be better than saying "strong, weak", or "pitiful don't buy it." Shield upgrades would be a bonus. I can't see a intergalactic military vessel that can ONLY upgrade weapons.
If the ship is flying, how can it run into a tank on the ground and a hangar door built flush with the ground, yet still run into all flying objects?
You know what enemy you are going to fight before you enter a level, but you don't know anything about it?
It is so nice that HUGE letters block the whole screen, obscuring you, the enemy, money, and portals; just to let you know that you only need to stay alive for 5 more seconds.
When you are trying to collect money to buy supposedly better weapons; why is it the only levels you can collect large amounts of money have so many enemies, that by the time you can get to where the money was it has already timed out?
As we all know, the game seriously lags. Some buildings can be destroyed or weakened by the cannon, and others nothing touches them; but it is never consistent which ones. In order to get the badges available in the game you need a lot more money than is paid out. And you don't know before hand how much everything is worth. Overall, not a bad concept, but in implementing it...piss-poor planning.