That first twist-puzzle stopped me. I can't tell what I missed, but what cut my fun short is zooming out to see if anything changed, then zooming back in to find all the work I did was re-scrambled.
How to break 75k: if you're using Firefox, set the font size up high so you're zoomed onto just the cakes you're stacking. That lowers the framerate so can be more careful. Before you're about to start going into the clouds (when things get a bit difficult) Get lots of bonuses to drive your initial score up. After than focus on keeping the cakes in a straight line so it's easier to eat them all and not miss any. When the King is ready to launch zoom back out so it's easier to see where to maneuver him!
This game reminds me of an old arcade game called 'Robotron 2048'. All it lacks are the same controls, which just so happen to be similar to Gamma Brothers.
@Sparkzy Not according to their web site. What isn't happening is indicative of whomever being in charge of this project not being able to or unwilling to pay a programmer to continue development. The problems with the bogus offerings or come-ons or whatever they're supposed to be called are unlikely to be fixed and for one big reason: residual earnings from people duped into participating with them.
This game... is dull. The work isn't worth the cheap thrills, nor is it worth getting cheated by the 'free offers' for gold. It stinks. And that's why they stopped making any updates to it months ago: it stinks so badly that not enough people were playing it; i.e. not enough income to pay whoever was programming this game. Sure, it had it's merits, but not enough to justify the endless grinding!
There isn't any evidence of a fish. Just because there are holes and someone mentioned a fish in the puzzle, doesn't mean there really is a fish. The remaining space /may/ be a fish, it may also be a bird, no pet at all, or perhaps Zalgo who waits behind the wall.
It's hard, but too hard in certain places. It really needs to be fine-tuned to make it more fun and less of a let-down, which it is, a let-down. It's too frustrating!
Sandbags shouldn't 'disappear' when they land in shallow water, nor should they 'disappear' when they land on top of each other. In that regard the physics for this simulation don't make sense.