Level 12 reminded me of Q-Bert, that old arcade game.
Yes, please add levels and maybe expand the function slots for levels beyond 12. After that, then add some badges:
Medium: completed level 12
Hard: completed all levels
Impossible: completed all levels with a finishing score (under a certain number :later levels may be solved with different combinations allowing a lower score)
Excellent game and I hope to more like this! Thank you!
The idea of leveling only after descending a dungeon level is ridiculous and the paltry bonuses of equipment just isn't enough to make up for that. I can only give this 3 stars.
It needs a radar, actual enemies, a menu to use during the game... okay, so you can move around, shoot, and hear music. 1 star. Next time have something far more complete than this.
A very neat dice game that's very simple, with a subtle yet effective strategy. Kinda like Backgammon. I'd love to see some expansion of this --perhaps into some sort of multiplayer game.
Much better! The control is smooth, no missed dots, and it sounds great!
The only problems I see are this: no fruit bonuses, and in the original game one of the things that made the game so interesting was each ghost had it's own 'personality':
http://www.webpacman.com/ghosts.html
Along with what they have there, and I've forgotten exactly which ghost it was, but I believe it was Blinky who was slightly slow around corners.
The original game was a lot easier to control. This is still difficult to control. Pac-Man should slide across the walls, not stick to them, and should circle around the corners (the corners act like blocks, not rounded like they are seen). The music is awful. Remove the music. Get sound effects similar to the original. You still haven't fixed the 'missed dot in the corner' bug. Transition from one board to the next is too abrupt.
This card game needs a lot of work. With one draw per turn, the game is very slow. There aren't enough kinds of cards to make it a strategic game. The AI isn't very smart at all. Also, the instructions aren't very clear --they need to be rewritten from the player's point-of-view. I had to give it 3 stars. On the up-side, the interface is attractive and works very smoothly.
The battle with the ghost is annoyingly slow... I mean, I've beaten it several times, but I literally fell asleep this time. It's not worth it! It's too damn boring!
For an RPG it's too linear and the given skills are too limiting. However, since I'm a long-time fan of the games from Spiderweb Software I did appreciate the tactical aspect of the game. It does need to be greatly expanded, though.
In a way, yeah it's a little tougher than the first game, but in a way it isn't a good sequel. There aren't any new items to add, and the game play is only slightly different. I like all the red.