Farm Infamy: So simple I'm ashamed I didn't think of it earlier, just spam goblins and disable key turrets on tutorial, heal goblins about to die. A good 600 infamy per minute even if you suck once you have 6 goblins.
I think that importing the engine from Run 2 into this one was a bad idea, when the next game comes out, everyone who never experienced the original will think it's more of the same, also I would at least like to see the original up on Kong in case you want to play it how it was actually made at the time. Despite this, both the old and new deserve 5/5 to me.
In Event 2 one car got stuck behind a tree after drifting and once he got out he drove at least three times as fast as the rest of us. I was lapped twice.
If you change a game to make hitting spikes from the side to not cause death, the entire gameplay would change, a much simpler option would just be extra little tiny spikes on the sides of the normal spike graphic.
Wearing a hat in the final causes your duck to exit the first flight in the final later then the other duck, it is still winnable, but much easier if you just take off your hat.