the game idea and mechanics is nice, but why i feel always unity games are demo, then it stays that way…
also saves don't "move between my pc and mac, they're not bound to the login.
svaes are browser based, but to circumvent this, i added a feature under options to EXPORT SAVE. just follow the directions and you will be able to transfer back and fourth.
i hope you don't make it like other producers so much demanding like if i stopped playing i will be out of the game. i like to have somefun maybe 1 hour per day, distributed on 10 minutes each. i am wiling to pay in this kind of games, however how i can reset to start fresh
when i go in heli, i can't see a thing on ground, i know my graphics card can support this game, however everything fade. i don't have an option to make it appear...
also the game crashs so much, needs a patch, or at least list it as beta version
Now the servers are down, this should be in alpha stage, nothing is stable about this game, it hangs, crashs, and many times doesn't even connect to server
this game is a crasher, it does crash always. and usually it takes the browser with it. for the game maker, please fix this, and you will get a 4+ rating and probably a serious source of income
i think the solution for the flaws with the token based system is not "put ads instead of current system", obviously the people made their math and found out that the current way will let them win more. I think the best way is to make the game generate more "rare items in quests" and lower the prices for everything, for instance it doesn't make sense to pay 25 token per 1 rare resource. say an item cost 4 rare items, this means 100 tokens -> 10Kreds ->1$ :D this would be the price for a game on iphone :D
svaes are browser based, but to circumvent this, i added a feature under options to EXPORT SAVE. just follow the directions and you will be able to transfer back and fourth.