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Meeba's Comments

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Mechanical Commando

Play Mechanical Commando

Dec. 20, 2008

Rating: 0

It's decent, I suppose. The graphics work, the game is glitch-free, the controls are responsive and nothing mars the simple thrills of the initial playthrough. However, a couple design flaws left me unwilling to gather medals (Like any of the time medals, or the 100% kills in level 1) and the mech isn't maneuverable enough to make the waves of fire in survival mode a compelling challenge.

Kingdom of The Wind

Play Kingdom of The Wind

Dec. 19, 2008

Rating: 0

Not enough variety or challenge.

Mousewheel Speedtest 08

Play Mousewheel Speedtest 08

Dec. 15, 2008

Rating: 0

Pointless, yet remarkable.

Meat Boy

Play Meat Boy

Dec. 14, 2008

Rating: 0

What a strange ending. o_O

Starland Multiplayer TD

Play Starland Multiplayer TD

Dec. 13, 2008

Rating: 0

Huh... interesting twist on the tower defense formula. I'd like to see more player interaction, though-- Maybe some parts of the map intersect, and if two players try to place a tower on the same square they're both destroyed.

Rage 3

Play Rage 3

Dec. 06, 2008

Rating: 0

The shallow combat and uninventive boss design do not improve an already dull platformer.

SeppuKuties

Play SeppuKuties

Nov. 26, 2008

Rating: 0

The ethicist in me frowns upon this.

IncrediBots

Play IncrediBots

Nov. 22, 2008

Rating: 0

Not a bad idea, but the interface could use a little work. If there was some way to move a single part connected to a group, or resize an attached object, that would be marvelous.

:the game:

Play :the game:

Nov. 22, 2008

Rating: 0

Amazing.

Mytheria

Play Mytheria

Nov. 15, 2008

Rating: 0

A minimum deck size (like, around 40 cards) would make this much more challenging. As-is, it's too easy to build a deck around powerful card combinations, especially since losing via deck isn't much of a threat.

StarShine 2

Play StarShine 2

Nov. 12, 2008

Rating: 0

Soothing music, but frustrating gameplay.

Straw Hat Samurai

Play Straw Hat Samurai

Oct. 16, 2008

Rating: 0

Surprisingly satisfying. The cinematic presentation helps, as well the transitions in gameplay style.

Runescape

Play Runescape

Aug. 13, 2008

Rating: 0

The amount of work put into something is not necessarily indicative of its quality.

Adventure Ho!

Play Adventure Ho!

Aug. 04, 2008

Rating: 0

As a player, I don't feel like I really have any control over the outcome of combat. Whether this is true or not, it is greatly discouraging.

Inquisitive Dave

Play Inquisitive Dave

Jul. 19, 2008

Rating: 0

Wow. It starts off pretty dull but it REALLY picks up by the end.

Kongai

Play Kongai

Jul. 18, 2008

Rating: 0

Suggestion for starter cards: If you have a starter which you subsequently win from a challenge, you should be allowed to reselect that starter.

Kongai

Play Kongai

Jul. 11, 2008

Rating: 0

Little suggestion: a resign button for a match it's obviously impossible to win.

IndestructoTank! AE

Play IndestructoTank! AE

Jul. 04, 2008

Rating: 0

Easy 50 points + Card. :D In all seriousness, though, this is a pretty nifty game.

ELEPHANT RAVE

Play ELEPHANT RAVE

Jun. 21, 2008

Rating: 0

It's not very longevous, but how could anybody NOT like this?

Mr. Bounce

Play Mr. Bounce

Jun. 14, 2008

Rating: 0

Good proof of concept... You may have solved the breakout problem. I'd be interested in seeing a version of this with no projectile motion but a spherical paddle.

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