Oh and it'd be nice if it made a little sound when you got hurt because I didn't notice at all when I lost a chunk of health due to a spawner just below me.
When you shoot up and left simultaneously(as in, diagonally), it refuses to let me move down. Is this a keyboard fault or is there a little glitch in the game? It works fine with most other combinations, though I've noticed sometimes I couldn't shoot while moving diagonally or vice versa.
It was alright, but waaaay too short and it barely had any interesting features. Also the "achievement unlocked" thing that slides down blocks a very large portion of the screen, as well as saying things like "25 oranges unlocked", when it should be "25 oranges destroyed". This game needs significantly more work to be worth playing, I even beat it in less than 15 minutes.
This house was designed by the most sadistic architect ever and the creatures are inconceivably irritable. Even the kitchen appliances want you dead. Never seen someone wanted murdered by so many things at once.
This game just feels like it does everything right. The graphics and object varieties are good and fitting with the theme of the game, not too realistic and not too simple or silly. The puzzles are also challenging, while still keeping you in a state of "Just one more try, I'll definitely get it this time". The amount of levels is perfect and the simple control scheme fits excellently with the simple objectives. 5/5
Quick tip: Early on, focus pretty much all education on more soldiers. Soldiers can do anything(albeit slower) while also defending your fort. They're like handymen, only heavily armed.
Please remove the overdone screen color changes when you pick up a powerup. It gets really difficult to see the zombies when all of them are the same color as everything else.
jmtb02, this is by far the worst game you've ever released. Once you get a couple of floors, it gets really hard to manage where everyone/everything is and it's easy to accidentally click on offices and elevators when you try to click a button. Not only that, but it's extremely buggy and pretty much impossible to lose. The only things I enjoyed were the name and the Sushi Cat reference.
Free Roam modes are supposed to involve roaming around freely, without worrying about objectives and just messing around. Please stop giving me challenges constantly, if I wanted a challenge I wouldn't be playing in Free Roam.
While this is a blatant ripoff of Minecraft, I feel compelled to say that the developer did a fairly good job at remaking Minecraft Classic in Unity. I do dislike some things however, such as(for a Minecraft veteran) the left and right click controls are hard to get used to. In Minecraft, a right-click places blocks and a left-click removes them. It's the opposite in this game, which is very hard to get used to, and that leads to some annoyance with the shoddy inventory system. I also dislike that there's a limit to how fast you can place/remove blocks, in Minecraft you can place several tens of blocks in less than a second with a really fast mouse button finger. Takes much longer in this. Other complaints would include the lack of water blocks you can walk into, lack of glass blocks and the shininess of everything on the surface. Grass doesn't shine. Logs don't shine.
Was that really it? Just a little cutscene at the end? I would have much preferred some kind of really difficult end level, like taking over the Pentagon or something.