Sorry everyone, my webhost has suspended my account from the traffic from having Beat Me Up featured on the front page of AddictingGames.com. Beat Me Up will temporarily be unavailable.
If you feel that Torture Me should be on MySpace, send a message to this profile:
http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=367677858
Make sure to mention the app id: 105312
Looks like Torture Me won't be coming to MySpace:
"After looking at your app, we cannot apporove it based on the graphic content. There is blood imagery and the object of your app is to impale the game character."
So sorry; the opensocial integration broke my entire registration stuff in the game so nobody could create levels/accounts! I fixed it in the latest version. Arghhh....
I'm still figuring out how to do that... I have some ideas though. I'm currently also working on OpenSocial integration (myspace, Bebo, Yahoo) and adding stats to see how many times your level was played.
If you have not done so already, I would greatly appreciate it if you rated Torture Me! It helps me get an idea of how much people like the game. Also the higher the rating for the game, the more likely Kongregate is to make badges for it.
I've finally integrated the highscores and stats for Kongregate. If you'd like to see badges for Torture Me, the people at Kongregate need to put it in. Go to http://www.kongregate.com/forums/1/topics/978 to request badges you'd like to see.
I've finally released version 1; the game is now out of Beta! Torture Me now has options to turn off slow motion and/or zooming; just go to Menu -> Options. Thanks again everyone for your feedback!
The game was lacking a real goal to it; that's why I added the timer and made the score cumulative. Seems like I have people on both camps on this one so I'll figure out a way to put both modes in in the next version.
There's some really good feedback; I really appreciate it. I've just uploaded a new version of Torture Me with changes to the scoring system and minor polish. I'm looking into adding weapons and cleaning up the level editor for the next release.