Not bad at all, as far as artful, philisophical games go.
I'm not entirely sure what the ending for obiedience represents but both had their own levels of satisfaction and dissatisfaction.
Even though it seems the story was stolen directly from Event Horizon the "script" was very well written and I found myself forcing my way through each increasingly frustrating section just so I could find out what that glowing mountain bug was.
I thought the artwork was well done, the other dimension being incredibly beautiful to look at and, as I already mentioned, the final boss being rather glorious.
I also like the "Runes" that could be seen floating around the mountain.
The interactive graphics were up to par and I found that the artwork was the most immersive part of the whole game.
The combat was smooth, when it was possible, and with a few tweaks to the damage system I think this game could be truly enjoyable.
If I were to summarize my thoughts on this game it would be "The rather flashy game that couldn't."
Better luck next time perhaps?
Fourthly: What the hell was the point of that sprint suit? any corridor long enough for it to be of any use was so full of enemies that you COULDN'T use it. And it became more of a hindrance in the end when any accidental double tap of a directional button would send you plummeting to your untimely death.
But for all I hated about this game, and there was a lot to hate, it had some really captivating features as well.
This was as frustrating as it was illogical and ended up being the cause of a majority of my deaths.
Which brings me to Thirdly: How the hell is it reasonable forcing you into a corner where you are obliged to stay and and halfheartedly fire your peashooter until the glorious yellow arachnid decides to flick you into the all too welcoming abyss below?
And if it wasn't the bug that made you fall it was your own damn suit!
I know you may say "ah but it WAS challenging wasn't it?" and yes, I agree that a final boss SHOULD be challenging, however it should also be engaging and stimulating and, I don't know about you but, standing in one place for several minutes holding down space and then jumping every now and then until you fall and die due to a terribly designed battle area isn't really what I would call engaging or stimulating.
The "damage upgrades" served no greater purpose than to mock me, and I soon gave up on combat altogether, simply sprinting through the latter stages of the game.
The bosses, although sometimes repetitive provided a refreshing change in game-play, and were the most pleasurable part of the game for my, that is until I came across the final one.
This just topped the whole miserable experience off for me.
Firstly: The bastard has more health than Sephiroth in KH 2.
Secondly: It is FAR too easy to fall to your death.
As if it's epilepsy inducing mouth blast spree wasn't enough why on earth would you throw that glistening, beauteous body at your enemy as an attack?!
I mean almost all of the speech-capable enemies raved on about the beauty "the Yellow" and what does it do? It hurls itself at your pitiful, metal clad body.
I mean isn't this thing meant to be some kind of higher being or something? It has a crown as part of it's head for Tyler's sake!
This game... Is awful.
It started off rather promisingly, I admit, luring me in with rather smooth side scrolling action and a tantalizing story.
My fears were first aroused, however, when I came across one the mutilated roof skulls.
After firing at it for the better part of a minute I gave up; dismissing it as an invincible enemy (which, apparently, it isn't).
I became further disturbed when I got my first suit upgrade.
The thing is absolutely pointless, achieving nothing more than a double jump which should have been present from the start and should not have been a "reward" or achievement.
And then there is the leveling system.
I soon realized that no matter how many levels I gained it wasn't going to help me kill the ever growing numbers of seemingly invulnerable opponents. (Those charging tentacle jerks caught me in a corridor once, a certain death scenario as it turned out.)