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The Codex of Alchemical Engineering

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Dec. 31, 2008

Rating: 0

Heh. Isn't going to win any prizes, but I thought this was a clever save when I accidentally built black powder with mercury instead of sulphur: t,9,13;t,7,11;b,3,9;b,6,7;c,13,11;b,12,7;b,11,5;t,3,3;t,3,5;m,1,9,90,3,cdloruwwwwww;m,13,9,90,3,cddocllorruu;m,3,13,0,3,wwcdluorwwww;m,4,7,90,1,wwwwwwclorow;m,7,9,90,3,cddocllorruu;m,5,13,0,1,wwwwcuuoddww;m,9,9,270,3,orrwwwwcdllu;m,9,7,0,2,ollwwwwwc2rr;m,12,3,90,3,c2ddouuwwwww;m,7,5,0,1,wwcuuwloddrw;m,3,1,90,1,oluuwwwc1ddr;m,6,5,180,2,cdr2oluwwwww;

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Dec. 31, 2008

Rating: -1

It isn't really a programming puzzle, more timing and modulo arithmetic. It's quite hypnotic watching a complex machine in action: b,3,10;p,10,9;p,4,6;b,1,3;m,7,9,0,2,rucdlowwww;m,11,13,270,3,ddrcluuoww;m,13,9,90,3,cdllolluww;m,9,6,0,3,wwwjcllorrwwww;m,10,5,90,3,wwwwwwjcddrrorruu;m,12,3,180,1,wwjcuuoddwwww;m,3,13,270,2,odlwwwwcur;m,7,10,180,2,olwwwwwwcr;m,4,8,270,1,wwwwjowwrrc22rr;m,1,6,0,2,wwwwjcl1orwwwww;m,2,5,270,1,jcuuoddwwww;m,4,1,180,1,wwwjcru2r2olld;m,4,3,0,3,wwwwwjcddrrorruu;

Meeblings

Play Meeblings

Dec. 24, 2008

Rating: 0

34 isn't too hard, however the first thing you need to do in the level is get your purple one stuck so he doesn't accidentally go through the exit. The rest is just shuffling.

loops of zen

Play loops of zen

Sep. 22, 2008

Rating: 0

Awful game. Tedious, mindless clicky work, Originally gave it two stars, but demoted it to one when I realised it didn't even save your progress.

Fantastic Contraption

Play Fantastic Contraption

Sep. 21, 2008

Rating: 0

Another solution to back and forth, probably my cleverest mechanism yet: http://FantasticContraption.com/?designId=1920621

Fantastic Contraption

Play Fantastic Contraption

Sep. 21, 2008

Rating: 0

Conveyor belt to the stars! http://FantasticContraption.com/?designId=1919125

Fantastic Contraption

Play Fantastic Contraption

Sep. 21, 2008

Rating: 0

Swing low, sweet chariot: http://FantasticContraption.com/?designId=1914449

Fantastic Contraption

Play Fantastic Contraption

Sep. 21, 2008

Rating: 0

A rather braindead awash solution: http://FantasticContraption.com/?designId=1913236

Fantastic Contraption

Play Fantastic Contraption

Sep. 21, 2008

Rating: 0

Another big ball design, a tank that fires the block underneath the ball: http://FantasticContraption.com/?designId=1912370

Fantastic Contraption

Play Fantastic Contraption

Sep. 21, 2008

Rating: 0

StrategyMaster, you should read before posting. There are two different machines for back and forth on the first page. One of mine and another guy's.

Fantastic Contraption

Play Fantastic Contraption

Sep. 21, 2008

Rating: 0

For back and forth, a magic momentum machine: http://FantasticContraption.com/?designId=1909811

Fantastic Contraption

Play Fantastic Contraption

Sep. 20, 2008

Rating: 0

Not such a good one, but nice enough. http://FantasticContraption.com/?designId=1888077

Fantastic Contraption

Play Fantastic Contraption

Sep. 20, 2008

Rating: 0

Ah, my grandest creation. http://FantasticContraption.com/?designId=1885932

light-Bot

Play light-Bot

Sep. 19, 2008

Rating: 0

174 second time out, 182 first time but I went back and shaved a few commands from the earlier levels.

Pandemic 2

Play Pandemic 2

Jul. 25, 2008

Rating: 0

I finally got the "impossible" badge, and while luck seems to be a big factor also from what I observe of the game mechanics I think starting position plays a big role too. Ignore people who say you should start in Madagascar, that way lies madness. I reckon on any given clock tick the chance of a location shutting any one of its amenities is a function of the infection rate in other countries weighted by distance. This means that starting in New Zealand gives a big advantage. I guess likewise Argentina, but that lacks all the transport links, plus it isn't so well placed to help infect blasted Madagascar. The way I did it was to use a virus, level one of all resistances except drugs (my theory is that during the infection phase your pathogen should be as weak as possible to keep numbers down), insect transmission and no symptoms. Once everywhere was infected, I cranked drug resist to max and purchased as many lethal symptoms as I could afford.

The Several Journeys of Reemus

Play The Several Journeys of Reemus

May. 21, 2008

Rating: 0

Ugh. Irritating. Yeah, when I turn the music off, I totally want it on in the next scene. Idiots.

PlanetDefender

Play PlanetDefender

May. 20, 2008

Rating: 0

Nice game, but the apocalypse mode seems incredibly tough. Even with a row of max upgraded ion cannons, planetary shield and a couple of missile defence lasers I still get brutalised by a huge wave of shielded missile carriers and missile laser carriers. As soon as they take out even one of your ion cannons, you're essentially dead. For people struggling to get started, bunkers are incredibly important. Basically, you need to fill the middle row with them to keep your population above a billion.

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