It would be nice if we could set some behavioral settings for our zombies, such as Group Together or Scatter. Its annoying when 200 zombies are running after the same target, and not splitting up to finish "faster"
Thanks for your feedback! Are you keeping your blueprints upgraded? It's not very well explained, but it's actually key to keeping your income up through prestiges.
My factory is not using the iron from the mine. The factory is placed right above the mine, and mine now has 700 iron, but factory does not consume it.
Hello, I'm very sorry for the bug with the factory, plenty people seems to have it, but I didn't succeed to reproduce it, so I don't see how to fix it. I just made a modification, the only thing I found that could have a negative impact on the good behavior of the iron distribution, but unfortunately I don't think it would fix the bug. Sorry again.
Right now, it seems that healing and armor are useless stats. If the enemy and player took turns attacking, then maybe those stats would become important.
Fun simple game. I actually liked that it did NOT have a save. Meant that dying actually was something I cared about not doing. A difficulty setting would be nice, e.g hard could have 15% more speed for zombies, and 25% more health. I missed a back button in the menu.
I gotta say I hate the trade system. I suggest a revamp:
Imagine that we drop trade ships completely, and instead create trade ports on each plant. A single trade port has a shipping capacity of 500. So on planet X with 3 trade ports I can ship 1500 resources per click. I can then setup that I want to transfer 1000 steel to planet Y and 500 steel to Planet Z.
I think that would work much better
Thanks for your feedback! Are you keeping your blueprints upgraded? It's not very well explained, but it's actually key to keeping your income up through prestiges.