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Game comments and reviews
Apr. 22, 2020
I am REALLY missing a speed up button.
Nov. 13, 2019
It would be nice if we could set some behavioral settings for our zombies, such as Group Together or Scatter. Its annoying when 200 zombies are running after the same target, and not splitting up to finish "faster"
Nov. 05, 2019
I like the idea behind the game, but honestly found there is to much waiting time. Perhaps amp the production Boost to be more than 5% per lvl?
Oct. 14, 2019
Maybe I'm doing it wrong, but it seems around prestige 7 or 8, this really slows to a grinding halt :/
Developer Reply
Thanks for your feedback! Are you keeping your blueprints upgraded? It's not very well explained, but it's actually key to keeping your income up through prestiges.
Sep. 25, 2019
Asked for factory be torn down, but nothing is happening even after waiting 2 turns
Thanks to you (and other persons that signaled this bug) I just made a bugfix.
My factory is not using the iron from the mine. The factory is placed right above the mine, and mine now has 700 iron, but factory does not consume it.
Hello, I'm very sorry for the bug with the factory, plenty people seems to have it, but I didn't succeed to reproduce it, so I don't see how to fix it. I just made a modification, the only thing I found that could have a negative impact on the good behavior of the iron distribution, but unfortunately I don't think it would fix the bug. Sorry again.
Sep. 20, 2019
Right now, it seems that healing and armor are useless stats. If the enemy and player took turns attacking, then maybe those stats would become important.
Oct. 15, 2017
Fun simple game. I actually liked that it did NOT have a save. Meant that dying actually was something I cared about not doing. A difficulty setting would be nice, e.g hard could have 15% more speed for zombies, and 25% more health. I missed a back button in the menu.
Apr. 07, 2017
After update 7.0 game is extremely laggy (Chrome browser)
Fixed 1.7.0.2
Mar. 14, 2017
I gotta say I hate the trade system. I suggest a revamp: Imagine that we drop trade ships completely, and instead create trade ports on each plant. A single trade port has a shipping capacity of 500. So on planet X with 3 trade ports I can ship 1500 resources per click. I can then setup that I want to transfer 1000 steel to planet Y and 500 steel to Planet Z. I think that would work much better
Mar. 09, 2017
I could really use a "Next/Previous planet" button
Mar. 05, 2017
I find the spin at the end to be too slow. Boring to wait for it.
Jun. 03, 2016
In overview mode: Color planets red if Fuel or materials quantity is decreasing over time.
Working on a "warning" system right now! ;)
I would like it very much if Left/right arrows keys would take me forward/backwards 1 planet for easier navigation.
Just released a new version with this feature implemented for Overview Mode :)
Apr. 05, 2016
So we got a cleric that can't heal, a warrior who can't tank, and an archer who doesn't know how to keep his distance....What could go wrong?
Feb. 10, 2016
The walking animation gets rather tiresome after a while.
Jan. 24, 2016
I don't like hte mix of shooting and escape game.
I've really liked your games so far. But this one, with random clicking of whitespace for secret areas? Not kewl.
Jan. 14, 2016
Doesn't load for me.
Jan. 13, 2016
Enemy bullets are quite hard to see.
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