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Tabletop idle RE

Play Tabletop idle RE

Sep. 11, 2019

Rating: 1

1. after you max out the diamond level the 2x for every 100 does not appear to do anything, nothing at least reflected in the DPS shown for each item. 2. It would be nice to be able to click on the various tabs without having to kick out of the one you're in (i.e be able to switch from tomes to quests to trials) 3. It would be nice to have a 'next level' purchase option you could leave out the x25 option for it if space is a concern

Incremental Adventures

Play Incremental Adventures

Aug. 31, 2019

Rating: 4

please, please please add a way to buy multiples of something (prestige items) buying them one at a time is a pain

Pacifish

Play Pacifish

Apr. 10, 2019

Rating: 0

How the hell do you get any 'special' objects beyond the starting pool? I'm all the way to the city bay but I can't get my 'special' percentage above zero in any zone other than the starting zone.

Developer response from ConiferStudios

Currently the way to raise special with with a new pole or with using bait.

Idle Ants

Play Idle Ants

Oct. 24, 2017

Rating: 1

This, while in the same vein as swarm simulator, is much, much different, there is a balance you have to find in your production to now throw everything out of whack, not simply buying as much as you can when you can. I love the concept, it's a good idle game for sure, however these are my suggestions: 1. Find the memory leak, I have tried this on 3 different browsers and after, say, 4 hours it crashes on all of them (on multiple computers as well). 2. Fix the autosave, it does not currently function. 3. Make the 'main' portion of the window (where you buy teamwork and twins) more space efficient, we should only need to scroll in the left margin list. Other than that I am assuming there will be updates which make the gathering of experience less onerous with repetition.

Bridge Constructor

Play Bridge Constructor

Jan. 08, 2017

Rating: 5

how do I turn the ***** music off

Trimps Preview

Play Trimps Preview

Jul. 02, 2015

Rating: 22

I don't know if you're still updating this game but here are some suggestions: 1. Coordination does not scale with the rest of the researched items it is impossible to gain enough resources to keep up with it. 2. Income from workers becomes irrelevant when one winning fight on either a world or adventure map can give you 200+ sextillion resources, in other words 160,000 years worth of production from workers. 3. Better scrolling on adventure maps, if you have more than 9 the scrolling mucks up the bottom of the interface 4. If it's not already the case, make upgraded housing buildings you get through adventures retroactive and give the upgrades more frequently, 1k trimps at a time when I'm at about 350k is really inconsequential and would be even moreso if I had the 10 levels of coordination that I can't buy because.

Idle Civilization

Play Idle Civilization

Mar. 12, 2015

Rating: 1

Scrolling in the building tab is busted. a full turn of my mouse wheel scrolls down about 3 pixels. I do not see a scroll bar on the side of the interface either to manually do it.

Developer response from vsistudio

You can drag from a non-button space. I'll work on making the mouse scroll sensitivity a lot better! Thanks for reporting!

Flash's Bounty

Play Flash's Bounty

Nov. 09, 2014

Rating: 5

Overall not a bad game however, these are my suggestions, these relate to the 'unlimited' game mode since the regular mode is so easy to finish: 1. Review the progression and availability of troops. It gets to the point where literally the only units you can buy are Archmages and Dragons. And eventually you are overrun by sheer numbers of opponents. 2. Perhaps 'unlock' troops as you progress through the worlds. 3. Maybe allow the user to determine which troops will be available for purchase on the next map they go to, typically there are 5 camps available, let us have at least 4 of our chosen troops as we go through them 5. Have a higher chance of replenishing monsters that are actually in your army 6. replenish more than a dozen at a time, getting wiped out by a demon horde and having to wait hours for multiple resets of a single army type is just.... yeah.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 02, 2014

Rating: 1

Maybe add a button you can click to increase your multiplier. Either on individual items or for all items. Something that you physically have to click. Say like 10,000 clicks to get a x2 multiplier and so on. Don't know if it's worthwhile though part of the reason I like this idle game so much is that it doesn't require a lot of carpal tunnel actions!

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 16, 2014

Rating: -6

Woo New additions. However, is something wrong with the oil pumps? I used to have a cycle time of about 4 seconds with 400 of each and 500 in the oil pumps and all the previous upgrades bought. Now the lowest I can get appears to be 8 seconds.

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 31, 2014

Rating: -3

Won't let me build a wood chopper on the very first mission, no clues in the tips either, anyone able to comment?

Glean 2 Preview

Play Glean 2 Preview

Jan. 13, 2014

Rating: 2

I'm not sure if the developers are still reading this but the original Glean was probably my favorite game ever played that wasn't an MMO type through the web. I want to thank you guys for putting out a second one.

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