Hmm not sure what's happening for you but I just tested them both out and they seem to work. For the Judgment skip to work you do need have autoadvance toggled on and use it on the level prior to the boss. I'm about to push a change for skill visual effects so it should be a whole lot easier for players to see if skills are on and off.
Why does the Arena always match me up against enemies that are either ludicrously overpowered or ludicrously underpowered? Why? This shouldn't be hard to program...
Lack of auto get treasure and auto start next option is slowly grinding down my enjoyment for this game... please add this functionality. Now. Without it, this game is simply too grindy and will eventually chase its own player base away....
So far all of the events have only been either all cards or rare only, there have not been any common only or uncommon only events. That was part of my suggestion... Because... It would be cool to have raids with an all common card requirement and an all uncommon card requirement as well, good game design, forces you to use cards you don't usually use.
It would be nice if the new raids would occasionally drop normal cards like the regular fights... and we still need an auto get and start next fight functionality...
It would be cool to have raids with an all common card requirement and an all uncommon card requirement as well, good game design, forces you to use cards you don't usually use.
It would be really nice to have some kind of way to know what kind of rarity of cards are allowed in raids without having to try and take your full team into the raid and then fail....
Add a screen where you can select different parties to use by just changing pre-setup parties... this is very important due to mines and having to switch back and forth with the regular party and your epic only party...
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Hmm not sure what's happening for you but I just tested them both out and they seem to work. For the Judgment skip to work you do need have autoadvance toggled on and use it on the level prior to the boss. I'm about to push a change for skill visual effects so it should be a whole lot easier for players to see if skills are on and off.