Team work should not increase costs, only production. Either that or you need to change the description, but it really doesn't make any sense to have it increase costs at all...
THE original tower defense game, oddly the graphics flicker and glitch and the music isn't right either on my new gaming computer when they were crisp and clean on my old pos back in the day... sucks, but oh well.
This still really, really, really needs some form of offline progress or bonus such as free warp time or bonus to move speed, hp/mp/sp regen based on time offline....
Idea: Easy way to incorporate offline progress aspect, warp based on how long you've been offline, or temporary bonus to hm/sp/mp regen and movement speed based on time spent offline, both should have caps so that you don't get any more bonus if you're offline for more than ~3 days...
the no offline progress thing bugs me... plus it needs either more to do or another layer or two of reset/upgrades... I haven't been playing it very long and I can definitely see this getting old without more content...
So the update that was supposed to save the game from the insane nerf it received during the last update is here. And it doesn't. Yep, game still sucks, progress is still turtle speed, nowhere were the concerns raised by the fans addressed... Bad Developer, No Doughnut.
"I'm planning to add fix that will make impossible to save game right before completion and if you complete the game - next time you refresh the page - you go direct to main menu." So desperate to kill his game. Don't worry you've almost succeeded, keep trying a little more and the rest of us will quit too.