I was hoping for a way to fix it towards the end...
Also, when nothing happens for a long time, stories get made up, like this one: http://imgur.com/a/KiOAu
I love it how this games tells a story which you can only really get if you try to get both endings. The first and obvious ending practically demands that you play again to get the other.
You know what's funny? That if you watch Questy run through already completed levels he seems thing awesome guy that avoids all traps and collects all loot. If you made a movie out of that, nobody would know what a dumb "I'll fall into this pit" guy Questy actually is.
A few wishes: ability to have towers force-target an enemy unit (like focus on the buffers/spawners); ability to speed up the march (I hate it when I have to wait).
It's really sad that developers don't update their games. I know there are many Bubble Tanks versions since this one came up back in 2007, but it would seriously be great if they would at least add the necessary usability features that people are asking.
Constantly clicking to shoot in a frame game is annoying not only because of finger strain, but also because you'll find yourself clicking outside the frame into the site. Not once did I click a link on the page and had to start all over.
I honestly don't know how this game earned its badges. It's laggy, the physics are buggy and the play experience is frustrating. I've tries playing this on a tablet (the A501); maybe it's better on a phone, IDK.
Quite fun to play on the mobile version, and some of the levels are actually challenging. But the lack of a level generator cuts the game a little too short.
Oh, and be sure to check the top rated comments on the non-mobile version for a good strategy on obtaining the hard badge. (The game is completely identical.)
The game is pretty nice and might even get you addicted if you're trying to get the hard badge. It might have needed a bit more care when moving over to a touchscreen though, since some interactions (like mouse over) aren't available.