Fun and light gameplay, not too complicated. The theme is rather weird for the type of platform, but it's acceptable. :) After all, who hasn't ever seen a crazy man spitting marbles? Or at least I hope he's spitting them!
There's nothing much to say... It's just the classic Factory Balls, on the go. The game is a bit buggy, as some of the commenters say, but it's overall playable.
The game is as boring as it is on the desktop. There's too much luck involved and too little skill. You can just hate it when CPU is getting 1—6 rolls five times in a row while you struggle to earn 300... Most boring hard badge ever...
The game is a wannabe Canabalt, but the background music isn't as well done, the graphics aren't as neatly drawn and all in all the feeling just isn't there. The game was rather easy to play on a tablet, but it might be hard to play on phones, hence the many bad comments.
Great game, but there's little replayability. The 12 levels and endless mode are cool for a while and you get a decent amount of play out of them. (Played it on the desktop as well, btw.)
The game is a great experience, but is becomes repetitive really quick. Also, it seems to have a few performance issues when there are many characters on screen. (Played it on an Acer Iconiatab A501.)
Oh, boy! I could play this game for hours and hours! And the "lean back" experience is great! Haven't finished the game on the desktop, but I might finish it on the mobile! :-)
Just played this on the Acer Iconiatab and loved the experience. Much better experience compared to the same game on the desktop (played with the mouse).
I really wanted to give this game 5/5... It was a lot of fun!
But this game is a little too random. Not only are the waves random, but the same monsters give different rewards based on nothing in particular, it would seem. First I thought they give more reward the earlier you kill them, but that did not stand as fact. -1 star for that. If the game at least tried to compensate mobs for reward upon each day that would have been a little better (I mean random mobs, but with a sum value of at least X per level, for example).
Then there's the issue with the controls. While I see it as a game difficulty in trying to juggle each of the weapons on to each of the mob types, after a while it get really frustrating to use the mouse for this task. Using shortcuts for the weapons would have kept the game's challenge while being less frustrating. -1 star for that.
After 150k points reached the whale becomes horribly uncontrollable, specifically because the mouse usually needs to leave the game area. This could be easily fixed by requiring to click and hold inside the Flash game, but I guess there's no developer to listen to feedback anymore.
I would really love to be able to choose the volume for the sound effects. I love the music and the sound effects are too loud. I don't want to kill the sound effects completely, though, just tone them down.