It took a while, but I finally got the hard badge! I like platformers, and I like jelly, so this turned out to be a nice game. (I had some good practice, since I've beat VVVVVV already.)
If you want to be "realistic" with the body shaking, then have the lens move across the screen instead of being stuck in the middle (and at the same speed as the mouse). The lens moves too slowly unless you know exactly where to aim ahead of time. One should not have to play the scenario several times before being able to know what to do.
The "head out" alert text blocked the angel/demon story choice, I got forced into joining the wrong side. Thanks for wasting my time. This is the last I'll be playing any Arkandian games.
I like the idea, but levels 19, 21 and 22 do not work...I know the solution but it's not compatible with most OS's or web browsers.
and for god's sake, stop posting "first!", it is NOT the solution!
The game's algorithm may have been change since the earlier comments, but so far I have managed a higher trick point score holding one headstand instead of doing a lot of them. (especially since the flip + headstand hold gets you a 2x multiplier)
Very nice, I would like to see a sequel...but please mute the smiley face, his droning got annoying fast.
Note: I wasn't awarded the "gemini badge" until the next day, please be patient on that one.
The game is too buggy, health points are too expensive to recover, you should automatically be at max health at each new level, to sum it up: this game is "mash the mouse and hope you don't die too quickly"